PAX AUS Indies 2016: Primal Carnage: Onslaught

Posted on November 16, 2016

Primal Carnage: Onslaught is the VR iteration of the dinosaur wave-shooter Primal Carnage: Extinction, coming out of Melbourne-based developer Pub Games, in collaboration with Circle 5 Studios.

 

Us lucky Aus PAX-goers were the first public test subjects for this game, which was presented through the HTC Vive. I’ve not used the Vive before, and I have to say that the level of immersion experience was fantastic. Whilst the graphics seemed a little blurry, especially at long distances, you do feel right in the game.

The hand grips were kind of difficult to get used to, requiring you to constantly hold down the controller trigger to hold onto your weapon, resulting in a lot of fumbling and dropping of weapons. In a sense this served to heighten the experience of learning and immersion, and after a couple of minutes you get used to it and begin shooting and slicing with ease.

The game itself is a simple wave-shooter, where the dinos come at you until you can’t take anymore. I think it would be fair to say that this is still in a consumer testing phase for Pub Games, as it hasn’t even reached Early Access yet (due to happen over the holiday season!). Even taking that into consideration, I found this game to be a lot of fun and now seriously need to wonder whether I need to move VR from a far-away wishlist to a more immediate one.

Primal Carnage: Extinction was originally released on PC in April 2015, and offers a range of gameplay options including online Team Deathmatch, where Primal Carnage: Onslaught appears to focus on single player survival experience in VR.

You can keep abreast of all upcoming Onslaught news from the Pub Games Facebook page, and Checkpoint for all the latest gaming news.