Immerse yourself in Pandora like never before when Borderlands 2 VR comes to PlayStation 4 on December 14.
The virtual reality release of the hit first-person shooter won’t be a direct port, with several key differences between the new VR version and the original 2012 game.
Brian Burleson from developer Gearbox detailed these changes in a post on the PlayStation blog. The most significant of these is a new feature called “BAMF Time” (BadAss Mega Fun Time), which is basically the game’s take on bullet-time. As the announcement trailer shows, BAMF Time will give players the ability to slow down time so that they can dodge, aim and unload their arsenal of weapons on enemies – or as Burleson puts it, it’ll “give you the speed and reflexes of a rabid skag.”
The other significant change is that Borderlands 2 VR will be a single-player experience only. To compensate for this, and taking into account the new BAMF-time feature, Gearbox has modified the special abilities and skill trees of the four original Vault Hunters (who’ll all be playable). For example, Zer0’s Death Mark skill will now restore 2 seconds of BAMF Time per marked kill.
Another adjustment that makes the game more VR friendly is the fact that players will now be driving vehicles from a first-person perspective. Sounds like a recipe for good times, and also motion sickness!
With the hype and acclaim that the recent PlayStation VR game Astro Bot has gotten, and now Borderlands joining other big franchises such as Doom and Elder Scrolls on VR, it doesn’t look like Sony is going to stop backing their system any time soon. Despite the high price tag, the ever expanding catalogue of quality games has personally made me more and more tempted to take the plunge. It’ll be exciting to see what comes next!
Borderlands 2 VR will release on December 14.