Luke: Yeah I liked how clear it all was to make choices of what to do next. Bonus points for the ability to be passenger in the car and have one of your mates drive you straight to your destination of choice (at least, during the day, as night-time can be more dangerous with beasts loitering on the roads). Even though I pushed forward in an effort to see as much of the story as possible in my play session, I can definitely see this being one of those games where I’m going to want to be a completionist; and if this preview build was any indication, I can tell you now that there is going to be a lot to complete.
It’s the little things, too, that made me smile. Taking the time to stop and help a hungry cat by catching it a fish, for example. And within the storyline, I appreciated the nods to other genres like horror, as I was exploring a dark dungeon with the constant threat of ‘something’ lurking in the shadows, which inevitably led to a memorable mini-boss that had me on my toes. How addictive is that combat, though?