PAX AUS Indies 2016: Death Squared

Posted November 15, 2016

In a sea of local competitive co-op at PAX AUS 2016, there was but one challenger. Death Squared is a cooperative puzzle game where you play as cuboid robots who are attempting to reach separate exits without accidentally killing each other; putting friendships and problem-solving skills to the ultimate test!

Each level is a puzzle littered with various hidden dangers. Traps are triggered by specific actions, so caution and strong communication are key to survival. Success often seems imminent before a level-ending surprise is activated, but if you die it’s not a big deal due to the instant respawn.

Death Squared can be enjoyed by a single, two or four players, but the experience is at its best in multiplayer. Two bots can be split between two controllers or a duo can be put in the hands of one person, with each bot mapped to a separate joystick on the controller. Four-player opens a whole new set of levels, designed for a larger group, with pure chaos being all but certain.

What I like about Death Squared is that it has a different flavour to a lot of the local multiplayer games coming out at the moment. Sure, navigating the various arrays of spikes, lasers and holocubes mean that you and your friends are probably going to be at each other’s throats anyway, but at least you’ll be trying to work towards a common goal for once right?

Death Squared is due Q1 2017, and you can make sure you don’t miss a thing by checking out the Death Squared website.



About the Author

Finlay Gustus

Fin is into RPGs, strategy and anything online and competitive. When he's not gaming you'll find him catching up on the latest streams, TV shows and sleep