PAX Aus 2017: Sinner: Sacrifice for Redemption is a dark visual delight

Posted November 3, 2017

It’s time to finally breathe a sigh of relief as the mad rush weekend that was PAX Australia 2017 is finally done and dusted. Over the three days I had the enjoyable task of exploring the PAX Rising indie floor, playing all of the new and creative games in development and talking directly to their immensely talented teams. This was my third year at the convention and I’m not over exaggerating when I say I was completely blown away by both the sheer amount of playable content and the quality of the games on show.

Sinner: Sacrifice for Redemption was certainly a highlight of my PAX weekend with it being one of  the most beautifully rendered looking games, created by an indie developer, I’d ever seen. The awesome guys at Another Indie were kind enough to sit me down and help me play through one of the stages of the game. Suffice it to say I was deftly killed within the first 30 seconds of my first go, but I wasn’t going down without a fight.

Playing as the main protagonist, Adam, I was tasked with defeating Lust, a female sin with the ability to switch fighting tactics from close range to long range by eerily switching her heads. It wasn’t until I got a feel for her tactics that I made any headway, and even after that I was still finding it increasingly difficult to keep up the pace. As soon as I managed to bring her health down to half way she split herself in two and came down on me with both close range and long attacks – I never stood a chance.

Sinner: Sacrifice for Redemption, created by developers Dark Star, is a Dark Souls inspired Boss Battle game that tasks the main character Adam with defeating eight powerful sins, after finding himself in an unknown world. The first seven sins are based off the Seven Deadly Sins and each is connected to a sin committed in Adam’s past. Throughout the game players will learn of Adam’s past and help him come to terms with the misdeeds of his past and find redemption. The art style of Sinner is quite dark and dystopian, taking inspiration from games like Shadow of the Colossus, Dark Souls as well as paying a light homage to Japanese animation.

“Personally the unique sacrifice mechanic speaks volumes, as it’s no easy task to accept your sins without paying a cost.”

Sinner: Sacrifice for Redemption states that “The road to redemption takes its toll in blood and sacrifice”, this will be felt as a player progresses through the game, because with each victory you achieve you’ll be forced to “sacrifice something”, be it armour, health, or weapon durability. Progressing through the game will become increasingly more difficult due to this and while it’s little consolation, you’ll at least get to choose what you give up based on which sin you battle. Personally the unique sacrifice mechanic speaks volumes, as it’s no easy task to accept your sins without paying a cost. Even in today’s society, where reputation and social status are highly regarded, to publicly admit your past misdeeds is a daunting thought as there is no guarantee you’ll come out the other side unscathed.

The crew at Another Indie and Dark Star are aiming to release Sinner: Sacrifice for Redemption around Q2 (April – June) this 2018 and will be available on PC, PS4, and Xbox One. For more information on Sinner: Sacrifice for Redemption follow them on their official webpage and you’ll be whisked away to Another Indie’s official website.



Kieren Munn

About the Author

Kieren Munn

A typical gaymer, I enjoy most RPG's, Platformers, and Fighting games. I started gaming early with Sonic the Hedgehog, Mortal Kombat and Alex the Kidd on my Sega Mega Drive. This started a "healthy" obsession that has spanned 5 generations of consoles, and I won't be stopping anytime soon.