The story of Amicia and Hugo is one of emotional upheaval, adventure, and tragedy. Without giving anything away, each chapter comes with unexpected plot twists that will keep you on your toes. The same goes for gameplay mechanics: alternating between quiet and tense stealth sections and scenes where you have to outrun mobs of angry villagers at an insane pace, A Plague Tale offers plenty of gameplay variety while staying true to the game’s main story. It certainly made me feel like I could never rest on my laurels, as danger could be lurking just around the corner.
And there are many different dangers to deal with: as Amicia, you’re only armed with a slingshot and your wits. As you progress through the game, you will not only have to deal with human enemies, but you will also encounter enormous swarms of terrifying rats, rats, and more rats. Scenes where you must outsmart hundreds of scurrying creatures will have you use different elements in your environment to escape, whether it’s through lighting a fire to find your way out of the darkness or relying on your (sometimes agonisingly slow) little brother to unlock doors and passageways. In this way, I felt the gameplay struck a nice balance between solving puzzles and engaging in faster paced forms of combat.