Another way the game encourages players to thoroughly explore its combat mechanics is through combos. Every weapon has two different combos you can perform. If you manage to perform them in time and kill an enemy, the game will reward you with more techscrap, as well as a glorious camera sequence where can see your character finish off your enemy in slow-motion. For me, these mechanics usually translated to me dying over and over and over again, often repeating similar areas of the map to retrieve the techscrap I’d amassed. While level maps in The Surge 2 seem simple at first sight, you find yourself being herded you through the same map via different passageways as you progress and unlock different skills. While this felt tedious at times, especially in the beginning of the game, it did help me level up, master the mechanics, and get well acquainted with different areas of Jericho City. In this sense, I found that The Surge 2 rewards players who enjoy grinding every now and then, and will keep pushing players to develop their combat skills as the game progresses.
The further you progress, the more complex and infuriating it becomes to try and beat enemies, and if your combat skills are not up to scratch, you’ll quickly feel the consequences. When I got to the second boss in the game – a prison warden called Marquez – it easily took me more than fifteen attempts to beat him. I had to observe his moves, upgrade my armour accordingly, and carefully craft a strategy around his attacks. Sometimes there were frustrating moments: with the game’s camera sometimes switching to awkward angles automatically, I found my character suddenly getting slaughtered behind a pillar while I had no idea what was happening. Unfortunately, in a fast-moving, adrenalising battle, this can make or break your victory. Plenty of times I felt like rage-quitting all together, but when I finally managed to kill Marquez with a satisfying slow-mo death blow, it was worth every minute of grinding I had put in.