Playing as an unnamed hero, it’s your job to defeat the Lich, the evil force responsible for plunging the current world into chaos. To restore the world’s balance, you’ll need to go on an expedition onto a looped path. Once there, you’ll have to defeat monsters, collect resources, and confront the evil Lich in a fittingly difficult boss battle. Once you finish a run, you’ll have the opportunity to use any collected materials and resources to upgrade a base camp. You can build camp extensions ranging from field kitchens to blacksmiths, all of which can give you an edge for your next run.
While Loop Hero describes itself as a deck-building roguelike adventure, the format of a run is quite unconventional. For starters, a full run will take place on a map consisting of a single path in the shape of a loop. The game has two modes: adventure mode, where your hero walks along the path automatically and takes on any enemies they encounter, and planning mode, where you can pause the game and use any cards you’ve collected to alter the map’s terrain. When playing on adventure mode, you can’t control your hero’s movements directly: any walking, attacking, and defending happens automatically. As your hero progresses through the loop, the days will pass one by one, marked by the sound of a rooster crowing.
Initially, you’ll only have a campfire and some basic enemies on your path. Each time you defeat an enemy, they will drop some gear and/or cards. This is where the planning mode comes in: planning mode allows you to pause the game and use any cards you’ve acquired to alter the terrain on the map, or to equip your hero with better gear. Since all aspects of battle happen automatically, without you having to select certain attack or defence moves, surviving a battle completely depends on the gear you have equipped and the terrain you’re in.