While the City of Ghosts DLC adds a complete sequel-sized amount of content to the base game, the core gameplay that made Cloudpunk so endearing to many remains the same. Just as in Cloudpunk’s original story, you’re still exploring the city in your floating hova car and making deliveries, except this time, the game has you switching between two characters instead of one: Rania and the brand-new Hayse. A gritty washed-up gambler, Hayse is trying to clear his extensive debts. At the start of the City of Ghosts campaign, he is stopped by Morpho late at night. Informing Hayse that he is a cadet for Corpsec set on starting his police career off well, Morpho is determined to arrest Hayse. After some back-and-forth, Hayse persuades Morpho to hang out with him for one night and arrest him in the morning instead. As the duo sets off on an adventure, their paths eventually cross with that of Rania and Camus. The four of them quickly become tangled up with a new secret society called Curzona, which is not quite what it seems. You can, of course, expect obstacles on your path ranging from viruses to debt agents wanting to kill you, to street racing and more.
The events unfolding in City of Ghosts take place after the main storyline of the base game. While it’s possible to play City of Ghosts before completing the base game, it’s best not to as some scenes won’t make much sense unless you’ve completed the main storyline. The DLC also contains several spoilers and builds on characters and events from the original Cloudpunk. In fact, I thought this is what City of Ghosts did best – deliver the same old successful Cloudpunk formula with a brand-new story, more depth, and an immersive world.