Indiana Jones and the Great Circle does a lot to emulate the movie series, from lovingly rendering Harrison Ford’s face to recreating the iconic boulder scene from Raiders of the Lost Ark. Playing through it, you could pretend you were just watching an Indy film, but playing it on PC lessens that feeling. I just can’t pretend I’m sitting back and watching an Indy film with my uncomfortable gamer chair and boxed into my cramped study. No, Indiana Jones belongs on the big — or at least bigger — screen. PlayStation players have had to make do with PC, but soon that’ll be over, thanks to the upcoming PS5 port of the game, which offers a completely comparable experience to Xbox with the benefit of a few PlayStation improvements.
I knew I wanted to experience The Great Circle on a TV, but alas, I have no Xbox, so I’ve been biding my time until this PS5 release. Luke, who reviewed it for us, adored it on Xbox Series X, so I was confident it would be worth the wait. It was a bit of a commitment to wait, but it was worth it. Playing on a TV just feels right, and the PS5 plays it flawlessly. Even in the base model PS5, the game runs at a smooth 60 FPS with no noticeable jitters, lags, or screen-tearing, meaning I can enjoy Harrison Ford’s face in the highest quality while still enjoying a stable gameplay experience. I didn’t even notice any load times to account for the higher performance. Be mindful of the approx. 150 gig download, which will surely leave you searching your hard drive for something to delete.

The team at MachineGames really understood what makes the film franchise great. There is something so quintessentially Indiana Jones about how the story is presented and told, like the sassy ‘career woman’ love interest and the globe-trotting transitions between scenes. There’s even something in the environment design and lighting that looks so very 80s, like you’re looking at a set filled to the brim with practical effects and props. I don’t even know if I’m imagining that, but either way, the PS5 renders every thick layer of tomb dust very convincingly. That’s probably the fancy ray-tracing at work — and if you’re playing on a PS5, MachineGames promises that you’re getting even better ray-tracing and native 4k resolution (but you’ll have to be the judge of that).
As this is just a cross-console port, there are no major changes or upgrades that you need to worry about missing out on if you already own the game. But there are a few things that are unique to the PS5 version that are very nice indeed.
Feel the crack of the whip
Haptic feedback is underutilised in a lot of PS5 games that would otherwise be fantastic vehicles for it. (Only Astro Bot has done the feature justice in recent memory.) Indiana Jones and the Great Circle does tie some obvious actions to the haptics, like punching fascists and taking damage. Most of it feels just like regular rumble, but I will shout out the crack of Indy’s whip as something that feels particularly satisfying while holding a DualSense controller. The lightbars that line the DualSense light up under a few different situations, but it is probably what you expect: it glows yellow when you’re in combat or red when you’re low on health. When healing, it flashes green. To be honest, I can’t even say I wanted more than this; at most, the DualSense lights are a fun surprise the first time you notice them, but quickly fade into the background until you just don’t notice the lights at all anymore. I’ve yet to find a game that really used them to full effect. Especially since The Great Circle was not made with the DualSenses in mind, it makes sense.

Controls still feel a little clunky on PlayStation, notably when trying to survive combat and navigating your Journal. The combat controls are the same as Xbox, using the trigger and shoulder buttons to swing punches and the D-pad to select between held items. It’s a little bit too often that my hand slips, and I accidentally whip out my camera instead of my fists, which then leads to a panicked mash of buttons when I try to correct it. I don’t think this can be totally attributed to the DuelSense’s slippery D-Pad, as I know this was a common issue on Xbox too, but it’s a shame that it’s not fixed here. Meanwhile, the Journal uses the D-pad to navigate between the copious collectable notes and letters, which would have been fine if not for the confusing layout that jumps you from the left side of the screen to right. Neither problem would have been a simple fix for a port.
While the differences over the Xbox and PC versions may be minimal, it at least means that the version PlayStation users are getting is THE Indiana Jones and the Great Circle experience. There’s no reason not to dive in: on the TV, just like god intended.