Blizzard’s own MOBA, Heroes of The Storm, is getting a big update, adding a variety of new content and leaving behind some of the original features.
Heroes of the Storm 2.0 will be a bold new era according to Game Director Alan Dabri within the developer update video below. The video goes on to highlight the new progression system within the game that removes hero level caps and creates a flatter (and less grindy) experience curve than the system currently in place.
Dabri explains that the new levelling system will reflect the “total sum of all hero levels you’ve obtained”. This means your overall player level will increase each time you increase a hero’s level. This seems to be a more interesting system which reflects the time and effort players have invested into each character.
Along with the new progression system will be a new rewards system. Instead of the slow grinding to gather in-game currency, players will now enjoy the Overwatch reward system which grants a loot chest for each level up. These loot chests include nearly every available item in the game; from cosmetic items to heroes, from common items to incredibly rare ones. Even new heroes like Cassia can be found within these loot chests.
In game currency can still be used to purchase new heroes.
“We’re going to continue to support and expand it with balance adjustments, gameplay improvements and more”, Dabri promised players at the end of the update. Blizzard is not giving up on their MOBA anytime soon with regular updates and developer update videos promised to be arriving.
The beta for 2.0 is live as of today. The full update will be launched on April 25th.