When it comes to stylish fighting games, nobody does it better than Platinum Games. The development team is well revered for titles such as Bayonetta, Metal Gear Rising: Revengeance, and more recently Nier: Automata. Well it looks like the team over at Platinum have big plans pushing forward into the future. In an interview with GameInformer, Atsushi Inaba, head of development and a producer at Platinum outlined his plans for self-publishing as well as developing new IPs.
“We’re looking into creating our own IP, creating our own game. Up until now, obviously we’ve worked on original IPs for a wide variety of publishers. We’ve also worked on other Hollywood IPs for other publishers as well. But we’re becoming more and more interested in the idea of self-publishing and doing our own title.”
The idea of Platinum self-publishing their games is most certainly intriguing. Obviously they will have a smaller budget to work with if they are not working alongside a publisher but it also means they will always maintain complete creative freedom and won’t be locked to any particular console. With Nintendo owning the rights to Bayonetta and Nier: Automata being released as a PlayStation console exclusive, this could also mean that Xbox gamers may once again get some Platinum love. What’s more exciting for me is the idea that Platinum Games has some ideas and doesn’t want to be restricted by a publisher or restricted by the requirement of a lot of sales in order to make a profit. Could we be seeing something even more bizarre from Platinum than usual?
Inaba continued the interview by discussing their relationship with publishers and the size of their self-published games.
“We can’t put together a AAA, $10 million-plus game, because we just don’t have that sort of cash as an independent developer. However, we don’t plan to go the indies route with just a few people on a team making a game, so it’ll be somewhere in the middle, looking at probably about 20 people on the staff making the game, so that’ll still be a healthy [size].”
“We will continue to do AAA games for other publishers and that’s because, again, we don’t have the cash flow to take on the risk to only do self-published games. In order to do a AAA title with that amount of risk, you need to be with a big company, a publisher so to speak. We don’t think that us doing self-published titles, just based on the scope and scale of what they are, is going to interfere with relationships with other publishers because, again, the style and the size and scope of games that we do with them is going to be much bigger compared to this to the point where they realize we’re not really competing in the same markets.”
“Doing something on our own, self-publishing it, releasing it, all of that is a challenge for us, but right now everybody is incredibly motivated and working on that. So all the fans, anybody who looks at the website or reads the magazine, look forward to something cool in the future from Platinum.”
“We now have two designs that we’re genuinely focused on.”
We don’t yet know what those 2 games are that Platinum has in store but we are very excited to hear about them in the (hopefully) not too distant future. What kind of Platinum game would get you excited?