David Gaider departs from role as creative director at Beamdog

Posted on February 12, 2018

David Gaider, most commonly known for his narrative work and design on Baldur’s Gate 2, Neverwinter Nights series, KOTOR and the entire Dragon Age series has left BeamDog, the company he joined shortly after leaving Bioware in 2016.

David Gaider

David announced the shift with a Tweet:

Beamdog also gave a fond farewell which they Tweeted out post David’s announcement.

“Today, Beamdog bids farewell to our Creative Director, David Gaider.”

“Dave came to Beamdog during interesting times. Since then, he has been teacher, mentor, and friend to many on the team. We’ve seen Dave conjure new worlds we’d love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour!”

“Most lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We’ve all learned a lot from Dave and we hope he picked up a trick or two from us as well.”

“As fans of Dragon Age, KoTOR, Baldur’s Gate, and many of the other incredible worlds Dave has helped create, we’re excited to find out what’s next (come on, give us a clue Dave!) be it a new game, novel, or whatever else it is you choose to create.”

“We’ll certainly miss your lunchtime stories. Best of luck Dave!”

David Gaider

I’m sure whatever he goes on to do, it will be as rich and interesting as the titles that have come before. No word yet on where he’s moving on too. David is an openly gay man, and is a major name in the push for diversity and equality in the gaming community.