Cameron knows what he loves. Witches, animated ducks and a strong burly female protagonist. When he isn't effortlessly defending Dragon Age II he is bothering either his husband or one of his many fur children.
We here at Checkpoint have a special place in our heart for Firewatch. Set against the back drop of the Wyoming wilderness in the summer of 1989, Firewatch tells a story of isolation, trust and the idea of moving on. Originally releasing in 2016 the gorgeous art design and enjoyable characters made this a lovely experience if perhaps not the most taxing.
You play as Henry who takes up a job as a fire lookout in the Yellowstone National Park. Henry has his reasons for leaving his life behind for the solitude the role brings with it but he quickly makes friends with a lookout from a nearby tower, Delilah. Delilah and Henry bond even though they only exist as voices on the walkie talkie to each other but after a collection of strange events Henry begins to think something untoward is occurring.
The team at Campo Santo announced the move to Switch in their blog where they spoke about the fact that everyone in the studio owned a Switch and that they knew what a good Switch game looked like. The team went on to say,
When will it be out? All we can say is “soon!” Reengineering the sprawling meadows and towering trees of Firewatch’s wilderness to play perfectly on new hardware is no small engineering task. We’ve been hard at work stripping much of Firewatch’s tech down to the studs and rebuilding it to render the world more quickly, to stream and load faster, and to generally be more responsive.
They also went on to let fans know that they will also be bringing updates to the existing versions of the game so that even if you a revisiting it or new to the title, on which ever console, you can enjoy the best experience.
This along with the E3 announcement last year for In the Valley of the Gods really shows that Campo Santo is committed to bringing gorgeous picturesque narratives to the gaming world.