Value of a Game

Posted on May 23, 2017

Listen to the show!

This week on the show, what makes a game valuable? Is it the time that it takes to play it? Is it the production values? Do expensive games have an obligation to provide a certain amount of gameplay, or is an emotional connection worth the cost? Luke, Elliot, Rachel and Sav discuss what they think makes a game have good value, the difference between a long campaign and multiplayer, where expensive games fall down and why a game that gives you the feels can sometimes be the most valuable of all. Lots of news this week, with sequels galore including Far Cry 5, The Crew 2, Life is Strange sequel and more! PLUS, some big reviews; Luke gets his zombie robot dismembering on with The Surge, Jimmy time-travels back to 1992 to review Fire Emblem Echoes: Shadows of Velentia while Rachel presents her point-and-click thoughts on Syberia 3. It’s all here on another episode of your favourite video game show!

Your hosts:

Luke Mitchell

Luke Mitchell


Luke spends his time making radio, playing video games, binge-watching TV, getting unreasonably invested in wrestling, hosting bear events and hanging out with his beautiful pets.

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Elliot Attard

Elliot Attard


Beer aficionado, PC gamer, TV show binge-watcher, music lover, and elite member of high society - Elliot possesses all of the qualities needed to project his word thoughts straight into your eye holes.

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Rachel Humphreys

Rachel (Trance) is a long time gamer full time nerd without a plan... When she's not playing on some manner of console or handheld device she can be found enjoying popculture life to its fullest.

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Sav is a games developer, programmer, journalist, zine maker and writer. Find him around Melbourne, writing, testing games, running from deadlines and attending pro-queer, pro-trans, and pro feminist rallies. His favourite game is Silent Hill 4- but he knows Silent Hill 2 is the best.

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