Checkpoint Intimates: The Branching Narrative Conversation

Posted on August 31, 2017

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Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context. On this episode, Elliot and Kieren talk about the idea of a branching narrative in video games. There are so many different ways to tell a story, and more than ever we are seeing different ways to interpret a narrative, with some titles entirely focused on the journey itself rather than the gameplay. They talk multiple endings, narrative adventure games along with the idea of choice-based gaming with the butterfly effect. What games do it well and which ones don’t quite manage to nail it? What do you think?

Your hosts:

Elliot Attard

Elliot Attard

He/Him

Beer aficionado, PC gamer, TV show binge-watcher, music lover, and elite member of high society - Elliot possesses all of the qualities needed to project his word thoughts straight into your eye holes.

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Kieren Munn

A typical gaymer, I enjoy most RPG's, Platformers, and Fighting games. I started gaming early with Sonic the Hedgehog, Mortal Kombat and Alex the Kidd on my Sega Mega Drive. This started a "healthy" obsession that has spanned 5 generations of consoles, and I won't be stopping anytime soon.

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