Innovation in Gaming

Posted on September 26, 2017

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This week on the show… what does it take to create an innovation when making video games? There are so many video games coming out every single week, it can be difficult to stand out for the crowd, but there are certain creative ideas and new concepts that push the boundaries and alter our expectations – sometimes creating entirely new genres altogether! Join Luke, Elliot, Archer and Cam as they discuss some of the stand-out innovations from the past several years, including some mechanics that we hope stick around for a very long time to come. Also on this episode, the big news of the week from Tokyo Game Show 2017, plus three big reviews! Ed takes to the race track once again with Project CARS 2, Rachel is in her comfort zone with the battling style of Pokkén Tournament DX while Jimmy is having fights on an epic scale with Marvel vs. Capcom: Infinite! Don’t miss any of the action on your favourite video game show!

Your hosts:

Luke Mitchell

Luke Mitchell

he/him

Luke spends his time making radio, playing video games, binge-watching TV, getting unreasonably invested in wrestling, hosting bear events and hanging out with his beautiful pets.

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Elliot Attard

Elliot Attard

He/Him

Beer aficionado, PC gamer, TV show binge-watcher, music lover, and elite member of high society - Elliot possesses all of the qualities needed to project his word thoughts straight into your eye holes.

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Morgan Archer

Having arguments in 140 characters or less since 2010

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Cameron Honey-Swain

Cameron Honey-Swain

Cameron knows what he loves. Witches, animated ducks and a strong burly female protagonist. When he isn't effortlessly defending Dragon Age II he is bothering either his husband or one of his many fur children.

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