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Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context.
In this episode, Elliot and Cam are on board to talk about the dreaded day one patch in video games. When a new game is released nowadays, especially one with online functionality, it has become increasingly common that it requires a hefty patch download on day one to make it run at optimal levels. Why are day one patches more common now than when they used to be? Are games in more need of patches these days or did older games just not get fixed? Are day one patches good or bad for the industry?
There definitely seems to be a reliance on day one patches to fix problems at launch, but don’t you miss the days where you could just chuck a game in your console and play straight away without waiting four hours for an update to install? These are consoles, not PCs! What are your thoughts around big updates on day one of a games release?
Your hosts:
Elliot Attard
He/Him
Beer aficionado, PC gamer, TV show binge-watcher, music lover, and elite member of high society - Elliot possesses all of the qualities needed to project his word thoughts straight into your eye holes.
Cameron Honey-Swain
Cameron knows what he loves. Witches, animated ducks and a strong burly female protagonist. When he isn't effortlessly defending Dragon Age II he is bothering either his husband or one of his many fur children.