Checkpoint Intimates: The Pre-emptive Conversation

Posted on June 25, 2018

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Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context. This week, Elliot and Edie are on board to talk all about pre-emptive announcements. It’s been a big couple of weeks with E3 now in our rear-view mirror, but there are some video games that were announced with… no information at all? Just a title card for an upcoming video game, indicating that a game is at least going to happen at some point. Is this even an effective way to build hype for an upcoming game? Or is it just weird PR spin? We talk about when is the best time to announce a game and what happens when you announce a game several years in advance? Building hype at the cost of misleading people to a timeline and the issues that can cause. Yes, we’re looking at you – Cyberpunk 2077, Elder Scrolls VI and Metroid Prime 4. For all the latest updates as always, head to our official website at checkpointgaming.net.

Your hosts:

Elliot Attard

Elliot Attard

He/Him

Beer aficionado, PC gamer, TV show binge-watcher, music lover, and elite member of high society - Elliot possesses all of the qualities needed to project his word thoughts straight into your eye holes.

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Edie W-K

Edie W-K

she/her

If it isn't video games, Edie doesn't care about it. She's been playing games since the N64 era, and only spent enough time away from her 3DS to earn a Bachelor in Games Design from RMIT.

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