Checkpoint Intimates: The Rogue-like Conversation

Posted on June 30, 2018

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Checkpoint Intimates is a weekly podcast where two members of the team go one-on-one on a topic that they both feel strongly about, talking in a more deeper and, yes, intimate context. This week, Elliot and Cam are on board to talk all about a specific genre – Rogue-likes! They go into depth about what a Rogue-like actually is, the kinds of rules that happen in those games and what it’s like as a genre. They talk about the history and where the name came from, and the differences between Rogue-like and Rogue-lite. There are some very popular Rogue-like games available, including Prey: Moon Crash, Dead Cells, Binding of Isaac, Enter the Gungeon, Crypt of the Necrodancer, FTL, Rogue Legacy – just to name a few! What makes the genre work? What role have indie developers played in getting it thriving? Why do people like such a challenging genre? For all the latest updates as always, head to our official website at

Your hosts:

Elliot Attard

Elliot Attard


Beer aficionado, PC gamer, TV show binge-watcher, music lover, and elite member of high society - Elliot possesses all of the qualities needed to project his word thoughts straight into your eye holes.

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Cameron Honey-Swain

Cameron Honey-Swain

Cameron knows what he loves. Witches, animated ducks and a strong burly female protagonist. When he isn't effortlessly defending Dragon Age II he is bothering either his husband or one of his many fur children.

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