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This week on the show, we examine the differences between open world gaming and closed levels. In an era where open world gaming is used as a marketing dot point for new titles is there still space for the classic closed level? Can an open world game deliver the same tight narrative beats that we expect from closed level experiences? Join Luke, Cam, Edie and Rachel as they breakdown the differences between the two as well as putting under the knife where the line between Open World and Closed Levels blur. What are some of our favourite examples? When have games gotten it right and when should they have chosen a different gameplay layout? Where does the indie darling Metroidvania fit into the equation? Cameron has also been swinging through the streets of Manhattan as one of the most iconic super heroes as he gives us his review of Marvel’s Spider-Man! Don’t miss any of the action and don’t forget to check out the first half of this podcast to keep up to date! For all the latest updates as always, head to our official website at checkpointgaming.net.
Rachel (Trance) is a long time gamer full time nerd without a plan... When she's not playing on some manner of console or handheld device she can be found enjoying popculture life to its fullest.