I was initially really excited to start playing the Technomancer. With so many games now featuring Mars as their setting, it presented a unique angle compared to other titles. Colonisation of Mars has been abandoned in this world, and the remaining population now fights for control of the most precious resource left, water. I thought this to be a real standout plot point given that water, unlike riches, actually has a vital biological function, it keeps us alive. Vying over this, and other resources are multiple factions, ranging from organised military to merchants and subversive gangs. There is plenty of intrigue to be found, which kept me entertained while I played.
Set against this backdrop are the technomancers, humans who gained the ability to generate and control excess bio electricity. As a result of these powers they hold a unique position over the other inhabitants of Mars. Enter Zachariah, the protagonist of the game, a freshly graduating technomancer, who literally has no idea what he is about to get himself into.