Item hunting and money collection, while slightly tedious at times, proved to be very important as I required certain items to help progress through the game or gain additional followers on ‘Coonstagram’, the social media mechanic that helped bolster my influence. It was through this that I got to explore a lot more of South Park and enjoy some hilarious side quest moments that really helped to flesh out the storyline, which was slightly shorter than I had anticipated.
The best and worst thing about The Fractured But Whole was the fact, that when played, the game was like one big South Park episode. This essentially means that if you consider yourself a fan of the series and watch it on a regular basis you are going to get more out of it, conversely if you don’t watch the show, then you’re bound to miss out on several nuances that only a South Park fan would recognise. Another issue I found while playing was that despite the change in battle style and mechanics, the game felt at times a little too simplistic. Your attack repertoire was limited and became slightly predictable as time went on. Thankfully the option to switch classes helped to alleviate some of the monotony within it. Finally, it wasn’t made clear to me when certain side quests were unable to be completed, and sometimes had me pulling out my hair wondering “why make it available to me if I lack the necessary skills to complete it?”