In Aura of Worlds the worlds are quaint and cute, with the Grotto of Guidance and the Celestial Temple being two of my favorites, but don’t let their look fool you, as all around you death awaits. Each world requires players to explore their surroundings to reach a door to the next level, all while either attacking or sneaking past your enemies depending on your play style. Being more of an active explorer, I chose fight over flight, which probably wasn’t always the best choice, considering the permadeath mechanic, and my limited health.
Even when I felt like I was in the clear and had no enemies to conquer I still had to contend with the sentient chests who wouldn’t give up their treasures without a fight. On top of this I was almost constantly performing death-defying acrobatics to avoid carnivorous plants, and undead skeleton warriors that would attack me on sight. The difficulty of Aura of Worlds was certainly nothing to joke about, as there was there almost always something trying to kill me – suffice it to say I died a lot. On top of the enemies that pursued me, certain levels had me fleeing for my life as rising lava threatened to roast me, and noxious gas aimed to suffocate me. Sometimes I had to cut my losses and just head for the next stage level.