Similar roadblocks started appearing later down the track. Perhaps the most egregious was the damn donkey. So there’s a donkey that brings you all the corpses, and at some point, he’ll start whining about capitalism and stuff and demand you pay him in carrots for bringing corpses. Which is not entirely unfair, all things considered. At the time this was dropped on me I had no idea how to go about acquiring the produce. I mean I don’t have tonnes of money to buy carrots since my primary source of income came from the whole “burials” thing. But now I need money, to buy carrots, to do burials, to get the money, to buy carrots. You can see my predicament. I suppose it is a testament to the range of actions this game provides. I was able to get through without tending to my actual grave-digging duties for a while. Hell, you may find you enjoy the game more when being forced to try new things and finding new things you enjoy more than what you were doing previously. The fact remains though, this game is not above leaving you in the dark, unsure or unable to get past challenges for quite some time.
The other issue I have is that the town’s too bloody far away. This game necessitates travelling into town on a near-daily basis, to complete and hand-in missions and such. So why is the main part of town such a hike from the player? It can take a large portion of the day to hike out to a chosen character. Considering they are only around for one day, you can easily miss characters through no real fault of your own. Playing through, I have unlocked more expedient methods to get into the town faster. The fact remains though that this is a (still rather lengthy) shortcut to something that had no business being that far away in the first place.