Since Talma moves slowly and in-game days pass quickly, I found myself quickly setting up a routine for her in my playthrough, starting every day with milking the goats and watering the plants. Doing this allowed me to make as much cheese as possible, and trade it for hay for my goats as soon as the merchant arrived. However, there was nothing in the game prompting me to follow these steps. One of the delightful things about the Stillness of the Wind is that as the player, you can choose to work or abandon all your farm duties and go wander around the vast desert surrounding the farm instead. The narrative doesn’t seem to push you in any particular direction and it never actively disadvantages you for making a particular choice; if you stay out until late and miss the merchant, for example, your letters will be sitting in your mailbox, waiting to be read.
During the game, you receive letters from your brother, sister, and cousin, and occasionally from children and grandchildren as well. Initially, the news you receive from family is upbeat, and some letters even contain small gifts – pumpkin seeds, flower seeds, or novels – for Talma. But as the game progresses, the news you receive becomes increasingly unsettling and tragic. There is no way for Talma to reply to family in the game, and apart from occasional eerie scenes depicting Talma’s uneasy dreams a handful of times, you get little sense for the personality of your silent protagonist.