Cut now to a bus, following a beautiful, picturesque cliff-side road. The road snakes back and forth as we’re soon to be introduced to the town of Trüberbrook, in its 1960’s Germany setting. It’s hard to believe that imagery like this was just done with models and some rendering, achieving a unique blend of pop style animation with pretty but plausible geography. It helps the audience to be further immersed in the game, with every set looking as if it were from a painting.
We’re introduced now to our hero, a young american physicist by the name Hanns Tannhauser. Unique names and descriptors such as this serve purpose and compliment the story, establishing a pulp setting that we’ve seen hints of before in pop culture. Trüberbrook isn’t shy about this though, it’s reminiscent of series such as Twin Peaks. Hanns goes as far as to record logs that are later to be sent to someone named Beverly. With Twin Peaks’ Dale Cooper doing something similar in its run to his Diane, this decision isn’t subtle. The game even prides and advertises itself as such, a homage to pulp mysteries of years past. This mechanic of Hanns making notes to his recorder provides and opportunity of quirky and fun lines of dialogue.