Whilst the world-building and voice acting (especially the voice acting for the cult leaders) is simply amazing, other components prove to sour the adventure overall. The controls can be quite clunky, the camera can be troublesome at the best of times, and the combat lacks any significant punch. In saying this though, I would be lying if I didn’t find myself trying time and time again to use different approaches with each playthrough and find myself utterly intrigued by just how many different stories I experienced.
As with any game that has changing story elements, you can achieve various different endings with each playthrough depending on your actions, which was quite surprising. One time had me successfully rescue Alex and receive a happy ending, whilst another had Rebecca fake Isacc’s death by way of a radio broadcast and announce to the town to meet her in the main Church in an attempt to take over the cult for herself.