In terms of gameplay, Six Ages: Ride Like the Wind overlaps with its predecessor King of Dragon Pass in the sense that it is still a storytelling game at its core. The game’s interface feels like an enhanced visual novel peppered with beautiful images and references to mythology, and your clan’s story is propelled forward through the choices you make. While the game has plenty of resource management that you need to stay on top of, the focus of Six Ages is not so much on your resource stats than it is on your relationships with other characters, whether they’re a deity or another human.
Throughout a playthrough different characters will approach you with questions and dilemmas, and the game seems to encourage making decisions based on the specific enquiry in question rather than potential quantifiable bonuses resulting from your choice. Rather than focus on the bigger strategic picture like you might do in games like Civilization or Total War, Six Ages pushes players to think more on a human level, taking factors like cultural clan habits, their lore, and specific character quirks into account.