I will give a golf clap to the homoromantic representation within the game. Red and blue can be boy and girl, two boys, or two girl. That’s a simple yet effective form of inclusivity and it’s great to see. Although generally, I was a little underwhelmed by A Fold Apart’s story. My problem is pretty simple, the story doesn’t really go anywhere. Both parties get angry, and by chapter’s end they’ve gotten past it. Sure, it feels realistic, and as a fairly anxious person myself, I can totally empathise with either character. Perhaps you’re worrying that you’ve conceded too much ground and made yourself a pushover, or angry that someone has been ignoring you. Maybe you’re paranoid that the person doesn’t like you and is just placating you. These are feelings I, and I suspect many others, have felt from time to time.
So, if the story is realistic and feels real, why the dislike? Well, the problem is usually narratives make things more interesting. The story gets more dramatic, it takes a twist, arguments reach a boiling point, something like that. A Fold Apart doesn’t really do that. Without spoiling too much, the game ends with a twist so cliché that it hardly feels like a twist at all. It also has barely any impact on the dynamics of the game outside of some slight escalation.
The gameplay is usually solid, but it also didn’t draw me in. The idea starts simple, you can flip the photo over, and fold along the edges to create new paths. From this concept, the game builds. Robots are introduced that stop you from crossing sections of path, folding corners and rotating the image providing some different challenges. Although despite this it overall felt very one note.