Trouble starts when the Wintermoor principal, Principal Enfield, announces a snowball tournament in which every single one of the school’s clubs is to face off against each other in epic snowball fights. According to the principal, every losing club will be disbanded immediately. It’s up to Alicia and her friends to save their beloved Tactics Club, and in the process, solve a dangerous mystery. Once the tournament begins, these in-game matches between clubs take the shape of Curses and Catacombs battles, signifying Alicia and her friends’ abilities to use their Curses and Catacombs knowledge to their advantage in the tournament’s snowball fights.
While I found the in-game tactical battles a clever way to break up the visual novel format, the story was what really drew me into Wintermoor Tactics Club. The school is populated with a range of quirky characters, and plenty of the clubs that Alicia and her friends take on make for some amusing dialogue and cutscenes. There’s the equestrian club that’s still having club meetings despite horses no longer being allowed on campus, the animal identification club who believe they are actual animals, the monarchists who campaign for a different form of government, and many more. Each of these clubs come with a handful of characters that deliver some hilarious lines of dialogue and, despite the tongue-in-cheek writing, feel like proper three-dimensional characters with a unique outlook on the world.