Resolutiion does have keyboard controls, though they are… odd. The right hand controls movement with the arrow keys. The left hand controls actions like using and switching items with “X”, “C” and “V”. However, you use attack more regularly, which is bound to the “Y”. Seems fitting, as upon seeing this default configuration, I exclaimed “Why?!”.
You can have controls that don’t follow standard convention, you can also have no tutorial, but you cannot have both. Simply put, if the pause wasn’t mapped to escape, I would be learning controls by pressing every key. I’m all for not holding the player’s hand, but I don’t think I could call that acceptable. As it stands it’s an annoyance. This is a case of me having a bad user experience, but a bad user experience is rarely about a singular issue. These were merely the first signs of more frustration to come. As such, these first issues are part of a greater problem with this game.
I am grilling Resolutiion, but I can assure you that I still love the core of this game. As you progress you acquire upgrades, most of which factor into combat. The first upgrade becomes your first ranged weapon, a shotgun. To use this, you have to essentially plant your character to a spot, and use the movement controls to aim your fire. So it creates this dynamic of planning ahead, finding the perfect time to shoot from relative safety. Conversely, the next upgrade gives you the ability to run around quickly, which can function as a dodge substitute. The real challenge is that most of these abilities pull from a replenishing energy bar. So dodge too much, and you will have to wait to use the gun, and vice versa. It’s a smart system, which forces quick decision making, strategy, and improvisation to get through the many boss fights on offer. However as I progressed through the story, I really would just feel exasperated.