If the premise of the game sounds extra to you, you’re in for a stellar ride, because things only get stranger from there. That’s not to say that’s a bad thing. To me it was refreshing to get stuck into a story and setting unlike anything else I’d ever encountered in a game before. The whole island exudes style in an eighties vaporwave kind of way; the whole island looks like you’ve stepped into a synthwave album cover and the catchy music sounds like it’s straight off said album, too. People, demons and gods coexist on this unusual island, resulting in a string of unique characters with their own distinctive looks and quirks. There’s a skeleton bartender, a former assassin with a car faster than light, a handsome doctor with robot arms, and a lot of eighties-inspired shoulder pads. There are plenty of diverse characters too and, while never explicitly stated, I also felt like plenty of Paradise Killer’s characters had a queer edge to them. For me, this definitely added to the world’s appeal and complexity.
While at first glance, the aesthetic of Paradise Killer felt so over the top that I thought it might be too much, the game quickly proved me wrong. While its setting can initially feel outlandish and otherworldly, the game does an impressive job of drawing players in with its relatable and witty dialogue. Even though there’s a lot of talk of humans, gods, and demons butting heads, there’s also instances where Lady Love Dies grumbles about vending machines or raves about footbaths. I quickly fell in love with this unique blend of witty dialogue and eccentric settings, and it didn’t take long until I found myself humming along to the soundtrack. Paradise Killer’s mix of great writing, distinctive setting, and bold characters quickly made for an unusual but addictive narrative pace.