Rain on Your Parade opens with the cardboard cut-out of ‘Cloudy’, who’s your controlled chaos machine, as well as an introduction to basic gameplay mechanics. A simple instruction on the bottom right corner tutorialises how to move and rain, there’s also some ‘hoomans’ to annoy and menu choices that can be selected by raining on them. It is worth noting that there are 10 language settings available which is phenomenal for accessibility! I was impressed.
Starting the game brings up an open world map, with levels locked until the previous has been completed. Each level has a set of objectives to complete, usually with no time limit or failure state, making this an easy to access game for all ages. The objectives are diverse in their requests as well, and this is one of my favourite aspects of the game. You’ll find objectives that involve tower defence, score attacks, and challenges. Some really creative and engaging objectives were found scattered throughout the whole experience and it was always a joy to uncover something new and fun. Although sometimes these objectives were a little unimaginative, offering an incredibly basic prompt with no real challenge whatsoever. One objective is simply ‘just paint’, where your rain ability can be used to drop different colours on a canvas. Whilst it was different and showcased the mechanics of the game, I was left wondering what the point was? Or perhaps a better question would be where the challenge was? But then you have some levels which were incredibly challenging! Some took mere minutes to complete, and others took several tries. In no particular order either. It had me feeling like a yo-yo, with a difficulty curve that felt all over the place.
There are some key gameplay aspects that are missing too, like score goals. The game’s levels are often quite fun, but it’s hard to get a gauge of whether you performed well or not. I could get a score of 50 one match and a score of 5000 the next and still pass the level on either attempt. This means the game really lacks replayability without any kind of leaderboard or goal setting, which I think is a big oversight.