Variety is the spice of life
Visually, things are pretty solid, you can definitely tell that the Switch is being pushed to its limits at times as I often heard the fan kick into overdrive. The art style is impressive which is the reason this game looks as good as it does, with each character having their own unique design, traits, and personality. Some graphical issues present a few oddities such as some low-res textures, a weird outline effect on some characters, and occasional screen tearing. This doesn’t detract too much from the title though, and I found myself hardly noticing this the longer I played.
No More Heroes III utilises an insane amount of wacky, colourful, and dazzling effects, with a multitude on screen at any one time; not only are your attacks coupled with flashes and bursts of colours and crunching sound effects but every menu and every interaction is layered with multiple different effects and insane transitions. Even just the pause menu has so much going on it can be distracting, with other menus all having their own unique look and feel. It can at times be a little too much if I am being honest, but I do have a soft spot for titles that set themselves apart with a unique aesthetic, and it always provides something new to feast your eyes on.
Likewise, the enemies are all extremely varied with their own designs and attack patterns, it was a while before I fell into the groove of what to expect, but I still had new things being thrown at me including a completely different gameplay section that puts Travis in a Gundam-style armour and has you fight in space against an enemy blasting them with missiles whilst dodging their attacks.