Leximan Review – A spellbinding adventure

Reviewed August 12, 2024 on PC

Platform:

PC

Released:

August 13, 2024

Publisher:

Marvelous Europe Ltd.

Developer:

Knights of Borria

The pyromancer roars, fiery explosions engulfing the destroyed tower. Her scorching elementals lumber towards you, arms outstretched and fingers writhing with curling licks of flame. You put on your robe and wizard hat, lick your thumb, and frantically paw through the pages of your Lexicon. Fumbling, you spit out an incantation: WATER. Moments later, you stand defiant against a drenched pyromancer and hissing clouds of steam. Smirking, you twist your wizard hat so it faces backwards. Nice.

Leximan is a quirky indie adventure about the power of language. It’s full of silly hat goblins and magical mishaps, and beneath its chaotically lo-fi presentation, it tells an unexpectedly heartwarming tale. With some killer writing, a unique word-based magic system, and a diverse swathe of minigames, this magical little title is a delightful way to spend a weekend.

You play as the titular Leximan, an apprentice wizard at the prestigious Academy Elementinia. Unfortunately, you’re not very good at magic, depending on the language-based power of your rather unreliable Lexicon. Your spells tend to cause disastrous side effects like generating chaotic clones or summoning powerful demons. For this reason, you’re banished to the Academy’s basement with the rest of the failed pupils, forced to eke out a meagre existence in the dark. One fateful night, the Academy is attacked by a powerful sorcerer, and it’s up to you and your basement-dwelling pals to channel your unconventional branches of magic and save the day.

Leximan’s story is narrated in the second person, with an unseen figure describing events to you as they unfold. There’s a sense of action-packed storytelling familiar to real-life tabletop games, where a dungeon master might describe exactly how your character dodged that magic missile or landed that fireball. Dialogue is further enhanced by clever animations and visual modifiers on the text itself, with font style and colour complementing typing speed and the occasional wild lettering effect. This presentation feels true to Leximan’s thematic focus on wordplay and ensures an authenticity to its storytelling that couldn’t be replicated with voice acting. Situations and scenarios are often whimsical, but strong and often hilarious writing ensures each sub-plot remains grounded in the game’s world.

While Leximan may not be skilled with traditional magic like his fellow wizards at the Academy, his powerful Lexicon allows him to utilise the power of word fragments to alter reality in surprising ways. This comes to a head during the game’s many “encounters”, which use the setting of a typical RPG turn-based battle system, but contain almost none of the expected mechanics. Encounters rarely focus on actual combat, eschewing the usual hit point back-and-forth in favour of verbose problem-solving using the power of the Lexicon.

In each encounter, fragments of words float about the screen. Arranging them in specific ways allows Leximan to cast the corresponding spell, with its effects and narrative consequences then described onscreen. For example, when brewing a potion during an encounter, you could combine letters to add some refreshing LEMONADE, or you could lob a GRENADE into the cauldron. It’s a neat way of adding some tactile interaction to a “combat” system that would otherwise see you simply choosing actions from a menu.

During a later chapter of the game, encounters become more frequent and present more opportunities for actual combat. It would have been nice to see the Lexicon system a little more fleshed out in these sections, with most spells displaying only one legitimate combination of word fragments. There’s also limited room for experimentation with word combos – casting FIRE BLAST sadly causes your spell to fail rather than to overcharge into a more powerful version. Despite this, the simple joy of forming words and the creativity of each encounter makes Leximan’s “combat” a highlight of the adventure.

Outside of encounters, you’ll also be able to open the Lexicon while travelling through the overworld and type in a custom spell or “Invocation” at any time. There are a few Invocations that you’ll unlock that cause consistent results, such as conjuring fire to destroy barriers, shrinking in size to fit through tunnels, or summoning a deeply forbidden duck to make yourself giggle. Actual uses for these powers only come up occasionally, but there are just enough secrets scattered about to make it fun to test out possible Invocation effects each time you see a suspicious summoning circle or seemingly locked door.

Magical words aren’t always the solution, which is why Leximan is choc-full of minigames. While the majority of these are short diversions from regular gameplay (crossing a busy road ala Frogger, or planning a prison break), there are some games that wander into an entirely different genre. Several significant “boss” encounters are broken up with Undertale-esque bullet-hell sequences, where Leximan must dodge fireballs or waves of enemies in a test of agility and endurance. There’s also a very cute city-building sequence, and an entire party-building turn-based RPG battle system to delve into.

These scenarios fit perfectly into the narrative and act as a wonderfully thematic change of pace. Game modes are tricky enough to be interesting, but you can’t actually fail any of them, so it never feels like they outstay their welcome. Occasionally, the game’s limited controls get in the way during action sequences: a few of my resets in bullet-hell sequences were from misunderstanding hitboxes, and there’s a particularly janky driving minigame that falls flat. However, most games absolutely hit the mark and it’s a neat surprise each time you come across a new one.

It’s fitting that the concept for Leximan came about from a group of mates (developers Knights of Borria) playing tabletop RPGs. It’s personal, silly, tonnes of fun, and shows a concrete sense of follow-through on each one of its “what if we…?” ideas. You can just picture the ridiculous conversations that led to each of the game’s unique encounters, and that sense of joy never ebbs through a roughly ten-hour playthrough. Leximan is a delightful way to spend a weekend subduing pyromancers, brewing enchanted flat whites, and booping fierce Rat Kings.

8

Great

Positive:

  • Fascinating lo-fi magical world to explore
  • Incredibly charming, funny, and touching writing
  • Cleverly paced minigames that never outstay their welcome

Negative:

  • Controls are a little inconsistent
  • Lexicon system could be more fleshed out

A wonderfully silly little quest, Leximan feels like a love letter to anyone who’s ever played an RPG. Killer writing brings humour and warmth to its simple adventure gameplay, while a whirlwind tour of genre-spanning minigames provide constant variety that surprises and delights. Despite some occasional wonky controls and slightly under-utilised Lexicon mechanics, its iconic encounters and clever use of wordplay make this magical journey a pleasure to experience.