Vampire Therapist Review – Drinking blood is self care

Reviewed August 8, 2024 on PC

Platforms:

PC, Mac

Released:

July 18, 2024

Publisher:

Little Bat Games

Developer:

Little Bat Games

Most of us need a good dose of therapy these days, and one can only imagine just how much therapy a blood-sucking creature of the night might need after living for hundreds (or even thousands) of years. Every vampire needs a therapist, most media makes that pretty clear, and Vampire Therapist is here to help at least some of them become healthier people. Though not necessarily better people, blood is still very much on the menu.

While its premise is plenty promising on its own, the amount of research put into the game is also suitably impressive. Vampire Therapist engages with lots of real-world therapy techniques and applies them to an utterly bizarre situation, so I was interested to see whether or not it works as a video game.

Sam Walls takes on the role of the titular vampire therapist, and he’s not just your average vampire either, he’s a cowboy vampire. A kind-hearted country bumpkin who through many years of introspection and positive relationships with forward-thinking humans, has found a way to put years of wild west murdering behind him. With his new lease on life, Sam wants to find a way to share the lessons he’s learnt with others and so gets in contact with ancient vampire Andromachos (via v-mail of course) who offers to help transform Sam’s homegrown therapy methods into something more professional.

Your first introduction to therapy comes from Sam’s very cute cowboy interpretations of cognitive distortions, he calls them High Noon Mind, Hot Branding and Saloon Thinking. Each of these distortions relates to what Sam calls “the funny ways we vampires think” and can be used to pick out when another vampire may be limiting their options through these distortions. I really liked Sam’s funny little names for the distortions and was a bit upset when he was quickly taught the actual cognitive behavioural therapy terms instead. Sam also learns several more distortions from Andromachos, a 3000-year-old vampire who is teaching Sam how to offer help to other vampires, and providing Sam with some therapy himself.

Their dialogue is always great, Sam is very sweet but actually quite intelligent and quick to pick up on when he himself is using unhelpful language. Andromachos feels ancient, just in the way he speaks, but still comes off as very friendly and likes joking around. These are the two characters you see together the most, so it’s good their relationship feels so natural.

“… the vocal tone is incredibly important and it was all done exceptionally well.”

All of the characters in Vampire Therapist are great, though. The art style allows for a lot of character and plenty of varied designs across all the other vampires you meet. Sam has a set of four vampires that he is offering therapy to and each of them is completely different in appearance and character. There’s an actor from the time of Shakespeare, an Italian noblewoman from the Renaissance era, a scientist trying to develop an artificial alternative to human blood and a Twitch streamer who was turned over 2000 years ago.

The voice actors are also putting on great performances throughout the game; the actor for Dr Drayne particularly has a pretty wide range to cover and does a great job, but I think I enjoy the subtle and ominous performance of Meddy (the aforementioned 2000-year-old Twitch streamer) the most. The game is fully voiced and it helps to expand on each character far beyond the art and writing alone; especially given the premise of the game, the vocal tone is incredibly important and it was all done exceptionally well.

As mentioned earlier, Vampire Therapist is heavily researched and prides itself on its accurate (albeit simplified) depictions of cognitive behavioural therapy techniques. Its main focus is on those cognitive distortions, things like Labelling, where a person ascribes negative terms to themselves in conversation. The terminology could have been confusing if not introduced so elegantly, each new distortion is introduced on its own, and you are given a little tutorial on how to recognise them in conversation. There end up being 12 different distortions, but each therapy session lets you pick just five to focus on, to keep things simple.

When conducting a therapy session, Sam keeps an ear out for any of these distortions and if he catches one the dialogue pauses until you figure out which distortion it is. There isn’t any penalty for getting it wrong though, Andromachos speaks to you telepathically and asks you to try again. What’s interesting is that you are only able to bring light to the distortions that you selected to focus on that session, meaning that sometimes a line of dialogue containing a distortion will pass on by without you addressing it. This is because Andromachos says the last thing you want to be doing is pointing out every single distortion a person uses, because it will start to feel like you are needling them and actually be more unhelpful. While the cognitive distortions are easy to grasp, it does make the dialogue a little clunky when Sam takes the time to always use the correct term for each distortion. It’s a bit too much therapy-speak, but it’s separated by enough funny dialogue that I didn’t find it too grating.

It’s a lot of fun running a therapy session; being vampires, all of your patients are weird people and prone to immense exaggeration. Most of their problems are also a great deal more fantastical than regular human issues. I am obsessed with Isabella D’Esta, one of the leading women of the Italian Renaissance, seeing the newest Star Wars movie and immediately having an existential crisis. Despite this, Vampire Therapist still deals with some very difficult and confronting topics. There is a content warning at the beginning which is appreciated, but towards the end of the game, there is a moment with overt suicidal overtones that I don’t think the content warning sufficiently covers. I personally was not put off by it, it’s still fairly fantastical conceptually, but I can see how others may find it alarming.

The minigames that pop up throughout Vampire Therapist do not hold up to levels of quality throughout the rest of the game. There are two minigames, one where Sam is having a drink from a tasty human neck, and another where he practices breathing techniques. Neither of these is tutorialised very well, at first I thought the breathing mini-game had bugged out and closed the game because I just couldn’t get it to work, but it turns out I just had not been taught a key part of the game. The biting minigame has problems too, it’s hard to tell where to bite, and though it’s easy to brute-force, I always found myself getting frustrated with it. Both the minigames also don’t match the art style of the rest of the game and seem out of place.

The only other issues I encountered were very small. Sometimes the spoken dialogue wouldn’t completely match with the subtitling, but never in a way that was confusing or inaccurate, just different similes and occasional missing words. There’s also a cute curtain-closing animation that’s used as a scene change, and more than half the time it would glitch and not work properly. This did not affect the game itself, but it was very obvious and a bit annoying.

8.5

Great

Positive:

  • Outstanding character designs
  • Engaging voice acting
  • Great use of real therapy techniques

Negative:

  • Clunky minigames
  • Some visual inconsistencies

Vampire Therapist is an incredibly fun play; all the characters are vibrant and interesting, the voice acting is outstanding the entire way through and yeah, vampires are hot. Everyone in this game is hot. There was clearly a lot of love and effort put into the therapy aspect of the game, too. Finding a way to add legitimate therapy techniques without making it feel unapproachable must have been hard, but it’s definitely paid off.