Call of Duty: Black Ops 6 Review – Slip and slide

Reviewed November 4, 2024 on PS5

Platforms:

Xbox One, PS4, PC, PS5, Xbox Series X|S

Released:

October 25, 2024

Publisher:

Activision

Developers:

Treyarch, Raven Software

Spanning four years with the longest development cycle in the series’ history, Call of Duty: Black Ops 6 expectations are high. This co-development has Raven leading the charge on a compelling single-player campaign while Treyarch brings its signature intensity to multiplayer and the fan-favourite Zombies mode. With a blend of nostalgia and innovation, Black Ops 6 revisits the series’ roots while pushing the boundaries of gameplay.

A formula with twists

Call of Duty campaigns are known for their big-budget bombast, but Black Ops 6 attempts to do more by revisiting some of the experimental spirit found in Black Ops 2. While it doesn’t fully recapture the intricacies or branching decisions, Black Ops 6 successfully blends high-octane action with pockets of stealth, varied mission types, and player choice.

The storyline follows CIA operative Case and his team’s dance with a rogue paramilitary group called The Pantheon. It offers an intriguing, yet convoluted, covert ops story featuring plenty of nostalgia from the 90s setting. Much of the appeal is thanks to excellent voice acting from the cast; Marshall, Dumas, and the returning camp and angry vet Frank Woods all have incredible character. The performances are engaging and add to the investment in this epic tale. It’s clear how that ‘Call of Duty money’ pays off, especially in the graphics and presentation, which are both stunning.

“…successfully blends high-octane action with pockets of stealth, varied mission types, and player choice.”

Compared to last year’s lacking effort, this campaign is refreshingly fun. There are more stealth elements, which can be hit or miss with AI awareness, but certainly mixes up gameplay. For instance, one standout mission in Avalon, France, tasks you with scaling a clock tower, offering the choice to remain undetected or engage enemies head-on. Another has you infiltrating a gala hosted by Bill Clinton, with three distinct methods to achieve your objective, adding a sense of creativity and genuine variety not often seen in recent Call of Duty campaigns.

The clever presentation is a big highlight of the campaign. The Rook hideout serves as a mission hub, a free-roam space with characters to chat with, secrets to uncover, and intel to gather, even if the story itself isn’t that gripping. Selecting an assignment from the team board, a large map cluttered with spy stuff and profiles of targets, rather than a bland menu to interact with is an intuitive way to present the mission select screen. During particular missions, I love how you might receive a dossier that gives more context about the targets or use a modified spy camera to take a retina scan. It resonates passion for the theme and the extra creativity goes a long way in immersing into the experience, even if the overall narrative doesn’t quite hit the mark.

Despite its predictable plot that feels way too complicated for its own good, the story is a blockbuster experience that delivers. Sure, it’s exactly what you expect from a Call of Duty spy thriller campaign—but it is strengthened by the evolved movement system and tighter gameplay of Black Ops 6.

Play, die, repeat

Black Ops 6’s multiplayer offers a familiar yet thrilling experience, evolved by new movement mechanics that push the limits of player control. The addition of “omnimovement” lets players sprint, dive, and slide in any direction, fundamentally changing how you play. This upgrade makes encounters feel faster and more dynamic than even the wall-running mechanics of Black Ops 3. However, the increased fluidity adds a level of chaos that might frustrate fans of slower, more tactical shooters. The system heavily favours mouse and keyboard, where the ability to flick and aim mid-slide offers a significant advantage, making crossplay with consoles feel almost unbalanced. Regardless, I’m in love with it and how exciting it makes gameplay. As players learn to master omnimovement, it’s sure to elevate competitive matches, too. For now, it’s a wild, fast-paced ride that rewards quick reflexes in every match.

Multiplayer features the usual game modes across the standard and hardcore streams. There are rotating featured modes like Gunfight, which strips away respawns and relies on pre-set loadouts to test player skill. While these modes are enjoyable, they don’t break new ground, and some fan-favourite modes from previous titles, like Ground War and Gun Game, are missing at release. The variety of available content feels adequate, but certainly not the fullest Call of Duty package and multiplayer could benefit from more bold, creative additions.

“The addition of ‘omnimovement’ lets players sprint, dive, and slide in any direction, fundamentally changing how you play.”

At launch, Black Ops 6 features 16 maps, primarily designed for 6v6 gameplay. Each map stands out visually, offering smooth layouts that encourage fast movement, multiple vantage points, and varied combat areas. The omnimovement system makes navigating these environments intuitive, whether sliding into cover or diving to avoid gunfire, the maps feel purpose-built for this new style of play. Still, spawn points remain problematic. Depending on the map and mode, players can find themselves eliminated within seconds of spawning, often caught in frustrating cycles of death. In one match of 6v6 domination on Stakeout, it felt like I was trapped in one of the nine circles of hell. There’s a clear need for fine-tuning, particularly regarding map selections for each mode and improvements to the spawn system.

Despite the innovative movement mechanics, the core gunplay remains familiar. Weapons feel powerful and satisfying, though the limited selection, particularly among sidearms, is underwhelming. The progression system is smoother than in previous Call of Duty titles, with shared levelling across all modes—including  Zombies—reducing the time it takes to unlock weapons and equipment. Unlocking new operators, perks, and attachments feels rewarding, but the smaller weapon roster is a noticeable drawback, especially compared to other entries in the series.

With the post-mortem death chat, players can hear the reactions of those they just eliminated, offering a mix of hilarious and furious responses that add to the competitive spirit. Sneaking up on an enemy and locking them in a body shield is the best way to tease random people. The mechanic allows players to speak to each other while in the body shield, leading to hilarious clips online. While this can sometimes spark rude behaviour typical of the Call of Duty community, the funny moments are a highlight. Plus, players can easily mute or turn off voice chat whenever they want. Black Ops 6 encourages the dying public voice chat feature in smart ways, through both multiplayer and cooperative play in the Zombies mode.

Rising from the dead

From humble beginnings as a one-off co-op survival challenge in World at War, to the bloated mess we saw last year, Black Ops 6 pulls Zombies back to its roots while offering a fresh take. It’s not the traditional mode we once loved, but it’s a decent evolution that nods to the good old days.

Black Ops 6 features two new maps: Terminus, a creepy prison/research facility, and Liberty Falls, a charming small town in West Virginia under siege. The storyline picks up from Call of Duty: Cold War, and while it continues to be convoluted, the delightful Easter Eggs and thrilling gameplay overshadow any confusion. Both maps are loaded with secrets, from math puzzles to zombie bowling, ensuring there’s always something to chase.

“…Zombies is a return to form… Whether you’re running rounds with friends or going for those Easter Eggs, this mode is a blast.”

The maps themselves are designed to be interesting without being too large or confusing. Liberty Falls has open areas and zip lines that make traversal a blast, while the familiar structure of opening doors with Essence keeps things engaging. Terminus is bigger, with more verticality and moving platforms but does a superb job in creating a layout that is slip, slide, and dive friendly with omnimovement.

Upgrade and currency systems add depth without overwhelming players. Essence, earned quickly by taking down zombies, fuels nearly everything, from unlocking doors and summoning Tactical Rafts to upgrading weapons through the Pack-a-Punch Machine. On top of that, Salvage, collected from fallen enemies, is used for tactical upgrades and equipment crafting. It’s simpler than in previous entries now that only one type of Salvage is needed, and it’s unique to each player so no one has to worry about teammates picking up their hard-earned resources. Exfil mechanics are back, offering a chance to escape the island by securing a landing site, adding an out to the sometimes endless games of zombies.

While the dialogue can be hit or miss, sometimes bordering on cringe, the core gameplay shines. The challenge of tackling the Main Quest alongside the anarchy of surviving waves of zombies keeps you hooked. However, team coordination is essential. You’ll need a solid group to fully enjoy the experience, as matchmaking can lead to some frustrating moments.

Black Ops 6 Zombies is a return to form. It’s an engaging, modern twist on the classic formula and leagues ahead of last year’s offering. If you loved the madness and camaraderie of the early Black Ops Zombies, you’ll find a lot to enjoy here. Whether you’re running rounds with friends or going for those Easter Eggs, this mode is a blast.

Big budget beauty

This entry shines when it comes to audio and visual fidelity, embodying the high production values that Call of Duty is known for. You can see and hear the investment in every detail, especially during the cutscenes where the animation and audio work together to create an immersive storytelling experience. The visuals are stunning, filled with rich detail and vibrant environments that pull you right into the action.

“You can see and hear the investment in every detail, especially during the cutscenes…”

That said, there are a few technical hiccups worth mentioning. In Kill Confirmed some tags can’t be collected and bodies clipping through the environment. While performance on the PlayStation 5 is generally solid, occasional visual glitches like pop-in textures and shadow issues do pop up from time to time. Thankfully, these issues are rare enough that they don’t interrupt the gameplay experience.

I will also note, the unified launcher is still a cumbersome issue for switching between titles. While Season 1 multiplayer hasn’t begun, the largest tile on the home screen is a promotion of the Vault Edition including a battle pass. On the brighter side, these blatant adverts are no longer infiltrating post-match reports and it does feel less intrusive than before. Still, the user interface needs work.

The audio design complements the visuals beautifully, especially in single-player modes where everything feels polished. However, when you jump into multiplayer, the audio mix is a little messy. It can get muddled, making it hard to pinpoint specific sounds, depending on the audio setup. This lack of clarity can affect gameplay, as being able to hear enemy movements or other important audio cues is crucial for staying competitive.

8

Great

Positive:

  • Blockbuster campaign with varied gameplay
  • Omnimovement revolutionises movement
  • Multiplayer is fast, fun, and solid
  • Return to form Zombies mode

Negative:

  • Predictable campaign story
  • Multiplayer maps need work
  • Minor technical issues

Black Ops 6 nicely balances an action-packed campaign, lively multiplayer, and a refreshing take on Zombies. The game combines great visuals and gameplay, proving once again why Call of Duty remains a powerhouse in the gaming industry. While some technical hiccups and issues with multiplayer suppress the fun, the sensational controls and production values make it hard to put down.