Platform:
PC
Released:
October 23, 2024
Publisher:
Callum Page
Developer:
Callum Page
Daemon Masquerade is the perfect little bite-size mystery game for anyone who loves crazier out-there concepts. It draws some pretty clear inspirations from other detective games like Ace Attorney and Danganronpa, but it uses a “corkboard” mechanic where your deductions rely on written material that you arrange on a corkboard. Whether or not it’s a conspiracy-style mess of red string and scribbles or a coordinated row of evidence and annotated notes is up to you, but either way, it’s a totally novel little package that kept me engrossed the whole way through.
The plot of Daemon Masquerade is a strange urban fantasy where the protagonist, detective Lambda, is made to participate in the titular ‘Daemon Masquerade’, where each participant is assigned a daemon to help them achieve their goals and must evade detection by the Hunter — you. It’s your goal to uncover the identity of each participant and their daemon to win. Your daemon takes the shape of an owl called Biblio, whose demonic ability forms the basis of the evidence-based gameplay. This is the kind of wacky, out-there conspiracy secret society stuff that could be stretched out into a full-length game, but Deamon Masquerade manages to make it short and snappy, delivering a satisfying mystery without dragging things out longer than necessary.
The narrative is told in comic book-style cutscenes that give the game a pulpy, serial vibe. Daemon Masquerade was largely made by one developer, Callum Page, so it was a clever decision to choose a style that kept costs low while also suiting the themes and tone of the game perfectly. I’m a fan of the way the plot doesn’t bother to over-explain itself; rather than stretching believability by making sure the player character is brought up to speed on every small detail and character name, it is content to let characters talk past you as if they don’t care if you understand what’s going on or not, and trusts you to pick up the important parts through context clues. This sounds pretty obvious to say, yet I can all too easily imagine a version of this game that copies the over-expository storytelling style of its inspirations and wastes time by having the secret society members over-explaining their whole backstory. Less is sometimes more.
No, Daemon Masquerade is content to tell you only as much as is absolutely necessary to tell its tale and to explain the Deamons’ abilities, which is important to the gameplay. Your daemon, Biblio, can create a copy of any written record your rivals create or keep, such as letters, reports, receipts, or even drawings and display them on a corkboard. If those records are then changed or edited, Biblio can copy those changes too. Over the multiple days of the Masquerade, you must find the threads of logic that tie the evidence together and present your theories to Bilblios, who will accept or challenge your conclusion.
This is a simple yet intuitive investigative mechanic that puts the deduction into your own hands, making it easy to become engrossed in each new fragment of evidence. How you organise the corkboard is up to you, and you can also scribble on the evidence in red pen to outline any important clues or make notes. Even though I personally didn’t need to scribble to think things through, I found myself making notes purely for the fun of it. I even brought out my drawing tablet and pen just to replicate the feeling of writing notes in my own hand; I got pretty into character. Sometimes it’s the little things, y’know?
When it comes to presenting your theory to Biblios, it’s time to break out the red string and connect the evidence. As long as you’ve picked out what the game considers to be the correct evidence, it doesn’t matter if you’ve selected some “unrelated” evidence along with it: the game still gives it to you. There were still some times when I got that classic detective game moment of thinking I’ve sufficiently proven my case, only to be told “I don’t see how this evidence proves your point,” but I’ve yet to play a detective game that didn’t have one or two of those instances, so that’s hardly a blackmark against Daemon Masquerade.
The clues hidden in the evidence are varied, which is always nice to see and stops the evidence from seeming to monotonous. Some misdirections might lead you temporarily astray, but there is always a clue to put you back on the right track, which is essential in any mystery game. Ther was only one instance of what I consider to be moon logic, and even then I was able to notice the pattern that led me to the right answer. The answer to the final mystery was just the kind of crazy conspiracy nonsense I was hoping for.
Daemon Masquerade only falters slightly with its controls, which are a bit too finicky than a game this simple should be. Evidence snaps to the corkboard weirdly when you place them down, it’s too easy to click off of evidence accidentally, and the key binding isn’t as responsive. My other bugbear is that you can’t erase just one note or scribble on any piece of evidence; you can only wipe the evidence clean and start fresh, which is pretty annoying if you just messed up one thing.
8
Great
Positive:
- Perfect bite-size urban fantasy mystery
- Corkboard-style solving is intuitive and makes you feel like a detective
- Logical puzzles are well-crafted and make sense
- Pulpy comic book art style adds to the unique vibe
Negative:
- Controls a little finicky
Daemon Masquerade’s corkboard mechanic is so simple that I can’t believe it’s not a standard feature of the genre. It’s implemented near flawlessly here, with a compelling narrative that’ll glue your butt to your chair for its runtime. Being just a few hours long, it’s a perfect bite-size mystery.