Platform:
PC
Released:
November 7, 2024
Publisher:
Joe Richardson
Developer:
Joe Richardson
From the wry mind of UK indie developer Joe Richardson comes Death of the Reprobate, a point-and-click adventure where Renaissance artistry meets dark, absurdist humour. Richardson, known for his unique storytelling style that blends period art with modern satire, has crafted yet another marvel closing out the Immortal John Triptych. His latest is a bizarre yet charming exploration of legacy, morality, and cheeky fun.
A noble quest
At the heart of Death of the Reprobate is Immortal John, a man whose dying wish isn’t to amass wealth or get revenge, but to have his heir—Malcolm the Shit—complete seven heroic deeds and, most importantly, “stop being such a shit.” Malcolm, played by the portrait of Frederick IV, Duke of Austria, is tyrannical and more interested in condemning people to weird and grotesque fates than actually ruling.
The story unfolds in a quaint town that quickly becomes anything but peaceful once you step in. What sounds like mundane tasks, like helping people with crying babies or trying to help an aspiring wife, quickly snowball into a ridiculous series of events where the line between sense and nonsense blurs. Each conversation and interaction becomes more outlandish, leading you down a rabbit hole of increasingly hilarious results.
“Each conversation and interaction becomes more outlandish, leading you down a rabbit hole of increasingly hilarious results.”
Amid all the madness, the game does tackle serious issues. While the scenarios are off-the-wall, they often act as a mirror to Malcolm’s (and by extension, the player’s) warped sense of morality. You won’t find any heavy-handed lectures here, just moments where Malcolm’s behaviour, though comically out of line, reveals uncomfortable truths. Take, for instance, when Malcolm vulgarly insults a random character blocking his path, only to be met with a calm, rational response that makes him (and you) realise just how wrong he is. It’s a surprisingly subtle lesson on empathy, delivered through the most unexpected of channels.
The game isn’t afraid to take a swing at capitalism, either. The fruit and/or vegetable vendor you meet early on is practically the embodiment of the capitalist machine, revealing a biting, yet smart commentary on today’s business world. And then there’s the painter and the tailor, both of whom have been swallowed whole by societal expectations. The painter, in particular, is sadly trapped in the cycle of painting boring portraits for wealthy patrons rather than pursuing his creative vision. His struggle to survive in a world that rewards mediocrity over true originality feels all too real. Death of the Reprobate doesn’t just want you to laugh, but also pause and think about the forces that shape our lives.
One of the most pleasantly surprising moments comes with Malcolm himself. Though he’s all about cruelty and manipulation, he draws a hard line when it comes to harming women and children. Despite the egregious acts that happened in the original era of these paintings, it’s a deliberate contrast to the grim reality we still live in, where violence against women and children is disturbingly common and often excused. The game’s dark humour highlights a real-world issue in a way that is as thought-provoking as it is hysterical.
What begins as a simple quest to fulfil a father’s dying wish quickly turns into a wild, unpredictable ride. Through all the chaos and chuckles, the story certainly doesn’t shy away from exploring some heavy themes. The peculiar scenarios and outrageous dialogue offer an entry point for reflection on our world without ever losing the zany energy that makes it so fun. It’s a perfect dash of sharp commentary and stupidity.
Click to commit mischief
Death of the Reprobate sticks to a classic point-and-click formula, with a “verb coin” interaction menu and a no-fuss inventory system. You can observe, talk to, or even slap people and your choices lead to all sorts of entertaining (and often messy) outcomes. Death or getting lost can be a regular visitor, but it’s less frustrating thanks to frequent save points and hints. You’re back in action in no time. One of the funniest touches is the Lord himself who sends you not-so-subtle hints in the form of red arrows, pointing to what you need to interact with while gently nudging you forward.
While the mechanics are simple and accessible, it’s the offbeat puzzle logic that steals the show. Tasks might involve politely threatening someone to get what you need or solving challenges that range from totally sensible to totally bizarre. The game sticks to its own quirky internal rules, though it often feels less like a puzzle to solve and more like a dare to figure out. If you’ve ever wanted to scam a vendor, freak out a baby with snacks, or trick locals in morally dubious ways, you’re in for a treat.
“If you’ve ever wanted to scam a vendor, freak out a baby with snacks, or trick locals in morally dubious ways, you’re in for a treat.”
That said, like most point-and-click games, it’s not always entirely clear what you’re supposed to do. Early on, you’ll probably find yourself scratching your head, unsure how to use an item or what objective to tackle next. You’ll run into moments where you’re stuck, especially with items that aren’t relevant until much later. While that’s typical for the genre, the game’s strangeness sometimes makes it harder to figure out what your next step is.
Take, for example, a guessing game to get a key item. Complicated at first, and there’s an achievement tied to guessing correctly. Eventually, you find out that the whole thing is a complete farce and the numbers are random. It’s funny, sure, but a little frustrating, especially if you don’t randomly guess right and miss out on the achievement. There was another moment when an item wasn’t picked up and completely missed, forcing me to reload the game to an earlier point. It never explicitly says that I missed the item so only after some consideration I discovered my fault. Not ideal.
Luckily, the game doesn’t leave you completely stranded. A helpful character is available to guide you through each of the seven deeds you need to complete, and a handy tooltip highlights things you can interact with. It’s a great way to get back on track without feeling like you’re cheating and you don’t get penalised for using it.
Each solved puzzle is a little punchline to a bigger joke. They may not be as challenging as some fans expect, but the game’s humour and timing make every solution feel like a small victory in a larger comedic adventure.
A museum of madness
I feel like the amazing aesthetic of Death of the Reprobate is already clear. Still, this is an iconic blend of historical Renaissance and Rococo art, animated in Richardson’s trademark puppet-like style. Characters inspired by classical paintings lurch and jerk across the screen with a quirky, shadow-puppet charm. It’s a fascinating mix of elegance and silliness. Each scene feels like stepping into a beautifully twisted diorama, where Richardson’s chosen artwork adds spice to the pandemonium.
Renaissance art isn’t just a backdrop; it brings these historic works to life, creating a layered, interactive world that feels like a living painting. Highbrow art meets slapstick antics, with every scene packed with details that invite you to pause and take it all in. You’ll find everything from my favourite art subject of monkeys critiquing artwork to lush, rolling landscapes that are all rich in colour and detail. A visual playground for anyone who loves classical art.
“Each scene feels like stepping into a beautifully twisted diorama, where Richardson’s chosen artwork adds spice to the pandemonium.”
The only complaint would be towards the end of the adventure when certain items are set on fire. Some of the scenes and artwork look oddly askew with what seems like it could be a visual glitch. The presentation here is jarring enough to pull you out of the final dash and detract from a joyous section of the game.
The visuals are elevated by a soundtrack composed by Eduardo Antonello, featuring authentic medieval and Renaissance instruments. The classical music ebbs and flows between rooms, grounding the game while adding a layer to its zany charm. Antonello’s score creates an immersive atmosphere that feels almost reverent… until a swearing baby or annoyed vendor pulls you right back into Richardson’s mayhem. This combination of artistry and farce makes for a rare, captivating experience, mixing high art with outlandish tales.
8.5
Great
Positive:
- Unique Renaissance visuals
- Silly humour and thought-provoking satire
- Hilarious interactions and puzzles
- Rich period soundtrack
Negative:
- Occasional puzzle confusion
- Possible glitches detract from the gameplay
Death of the Reprobate is genuine highbrow buffoonery. With its biting satire, intuitive gameplay, and Renaissance style, Richardson has once again proven he can make profound statements about human nature while making us laugh at our own pettiness. Though it bears the common afflictions of the point-and-click genre, it nonetheless endures as a splendid finale to the Immortal John Triptych.