Platforms:
PC, Nintendo Switch, PS5, Xbox Series X|S
Released:
November 14, 2024
Publisher:
Square Enix
Developers:
Artdink, Team Asano, Square Enix
The marketing for Dragon Quest III HD-2D Remake spoils a lot of its story. This is the third Dragon Quest game, and it’s only revealed well into the second half that – spoilers – this is a prequel to Dragon Quest 1, something most trailers for this remake state outright. With similar remakes of DQ1 and 2 coming out next year, part of me wonders why they’re being released in “chronological order” when that’s not how these stories are designed. Regardless, this is a phenomenal remake of the Famicom/NES original that updates how the game looks and plays but keeps so much of what made the original game fun and captivating. For a series all about tradition and simplicity, this remake treats it with the reverence it deserves.
HD Dungeons and 2D Dragons
You are the Chosen One, going on a quest around the world to slay the Archfiend Baramos. Along the way, you’ll fight hundreds of random encounters in turn-based combat, and visit towns, most of whom have self-contained storylines that you must or should resolve to further the simple, familiar narrative. This is my first time playing a version of Dragon Quest III to the end, and it’s interesting how influential these early JRPGs are to the larger landscape. An early-game twist in Dragon Quest 3 is copied wholesale by Final Fantasy 3, which came out only two years later, and blew my mind.
As I said in our preview, the new Octopath Traveler-style 3D graphics are spectacular. Each and every location – we’re talking towns, castles, dungeons, and more – looks unique and made with care. When you’re in darkness, your character pulls out a lamp that realistically casts shadows depending on where you’re standing, even against your party’s pixels. The day/night cycle would look like the game was showing off if it wasn’t already in previous versions. The bespoke-ness of the level and world design seems to deliberately help alleviate the repetition that could come from playing such an old-school RPG, even if it’ll only take you 30-odd hours to finish the main campaign. The sound design and orchestral soundtrack are fantastic as well.
“There’s many cool mechanics that haven’t been pillaged by its peers.”
Similarly, a lot of the quality-of-life updates to this remake appear to stem from saving your time by making sure you don’t get quite so lost as you would in previous versions of Dragon Quest III, something I personally appreciate. The first and biggest such feature is an optional objective marker. Coupled with you automatically receiving maps for any location you’re currently in, the objective marker saves you from wandering around and potentially losing your way by straight up saying “Go here” or “Talk to this NPC”. This might be too hand-holdy for some, so it’s optional for a reason, but the objective marker knows when to ease off. In one town, the objective was just to “explore” until I organically stumbled into something that moved the story along. In another town, it told me which specific pot in a house full of pots I had to interact with to continue. In ultra-specific situations like that, I’m glad the marker had my back. Once the story opens up, multiple objective markers pop up on the world map, letting you reach them in any order you like. You still need to look for secret treasures and dungeons by yourself, so even with the marker active, you gotta put some legwork in.
Another interesting feature is Recall. At any point out of combat, you can press a button (Options on PS5) to save the dialogue of the conversation you last had, or are currently having, into the Recall menu, including major cutscenes. You can then access these convos to remind yourself of hints that NPCs frequently dole out about optional quests, or the main plot itself if you choose to play without the objective marker. Recall is a fantastic way of keeping notes, but the fact that you can only store 30 conversations at a time means if you rely on it, you’ll be spending some time deleting them one by one. Also, you need to remember to quickly press the button during or after conversations you only see once, including important scenes, or else you’re never going to see them again.
While this remake has many exciting additions to the original game – including brand new mandatory bosses that help flesh out the story – what this remake highlights is that Dragon Quest III already had many mechanics and story beats that inspired giants in the genre, but there’s even more cool mechanics that haven’t been pillaged by its peers (yet!). Switching classes resets you to level 1 but only halves your stats, so you’re stronger than ever. You can find monsters just chilling around the world who you can befriend, but they’ll run away if you’re too stinky, noisy or visible. These monsters can then be used to fight for you at a monster-only coliseum, plus there’s a class that learns abilities from these monsters. Your protagonist and party members all receive a randomised personality that dictates their stat growth and what classes are a good match for them. These personalities can be changed temporarily with accessories or permanently with consumable books. These mechanics don’t feel old, they’re still delightful to play around with and have your options shaped by.
The AI system from later games is reverse-engineered into this remake, where you can just let your party handle regular encounters on their own, according to the AI presets you choose. Helping fights go even smoother are battle speed settings, Normal, Fast, and Ultra-Fast. For all but the first couple of fights, I went with Ultra-Fast during my time with the game, for one unfortunate reason.
Pandora’s Cannibox
The Normal battle speed is way too slow. Lines pop up during combat every time a person does something, and how much damage it deals, if any, and at Normal speed each line stays on for more than a second, making combat much more laborious than it needs to be. Some stronger enemies and bosses could have multiple actions per turn, and waiting for the lines to disappear to see if they’ll act again adds a level of tension I don’t like in my turn-based games. You need to switch to Fast or Ultra-Fast just to keep combat at a reasonable pace. It’s a shame, because the pixel art for the enemies is meticulously animated, and Ultra-Fast speeds those animations up too. I would love to keep the flow of battles faster while animations stay the same, but Dragon Quest III HD-2D Remake doesn’t give you a choice there.
That’s not the only example of new content creating new issues for the game. While I mentioned in the preview that this remake’s addition of voice acting for important scenes does elevate the story, it clashes awkwardly with one particular Dragon Quest tradition: towns based on cultural stereotypes. When there’s no voice acting, these lines are easy to ignore (though hard to read; it’s like everyone’s speaking in typos), but the voice acting makes you focus on it. The heavy accents are bearable in Italian Town and Spanish Town, but my jaw dropped when I arrived in Indian Town and immediately heard an NPC call me “traveller-jee” in broken English. It was so cringe, I had trouble believing it was in a modern video game. Is it racist? A little bit, sure, but it’s mostly max-level cringe. Slightly less cringe is Japanese Town, where everyone speaks in haiku with accents less tortured. This equal-opportunity stereotyping of various cultures by a Western localisation team is a series tradition, yes, but it doesn’t hold up in 2024.
Some original content this remake chose to keep might also grate on players, but I’m personally glad they were kept in. As mentioned earlier, even random enemies will sometimes have 2-3 actions per turn. They will spam party-wide status spells on your team, and you can never become fully immune to them. Bosses will summon full-HP clones of themselves, doubling or tripling how long you think the battle will take. Enemies will revive their buddies you just defeated. Your party AI becomes increasingly useless in the late-game, as they never tend to prioritise the strongest enemies, nor the healers. Being bombarded with multiple of these at once may seem downright passive-aggressive at times, but I’m glad these issues were kept in this remake. Unlike the above-mentioned, some of Dragon Quest’s unsavoury aspects should be remembered, because it’s always cathartic when you finally manage to take down a tough enemy,
I have a personal nitpick about something Dragon Quest should probably never change but it still annoys me: let me skip the jingles! The franchise’s trademark jingles play every time you win a fight, level up, find an important item, sleep, save, and more. But I wish I didn’t have to listen to them all the way through every time they happen, especially because some jingles leave a 2-3 second pause before you regain control. This is only a 30-hour game, but these repetitions stack up. End of nitpick.
Shin Erdrick Tensei
“My jaw dropped when I heard an NPC call me “traveller-jee” in broken English”
My guess as to why the HD-2D Remake of Dragon Quest III is coming out before its two predecessors, “chronological order” aside, is that this is the best game of the three. It’s the most feature-rich, it commits the most to a story, and other things the first two games flirt with, but never fully commit to, due to the growing pains of being early entries in a now-enormous genre. Still, even though the marketing for this remake spoils its connection to Dragon Quest I, the game itself begins to hint at it in the second half, but doesn’t say it outright until after you beat the final boss.
The end of this game is meant to be a celebratory reveal that this is the final entry of a trilogy, before Dragon Quest continues with standalone entries. Now, if you play it in remake release order, the celebration comes before you realise what you’re celebrating. I wonder if the next two remakes – releasing next year – reposition the narrative so the remake trilogy has a satisfying finale, but I also know the first two Dragon Quests are extremely simple games, so it makes sense to put their best foot forward with III. And hey, once all three games are out, people can play them in any order they wish. Maybe Dragon Quest II should be first, for all I know.
9
Amazing
Positive:
- Beautiful HD and 2D visuals
- Quality of life features minimise frustration
- Satisfying, crunchy combat
- Cool, original mechanics that hold up really well
Negative:
- Late-game enemy AI can be frustrating
- Voice acting + cultural stereotypes = cringe
Dragon Quest III HD-2D Remake is a triumphant remake of a classic. The new visuals and sound design are beautiful and elegant, with new systems updating just enough to keep it palatable to modern audiences while still keeping systems that make this game unique. Though some elements don’t hold up to scrutiny, including some parts of the voice acting and writing, and enemy behaviour, they aren’t enough to detract from how enjoyable this game is, now made more accessible than ever. With similar remakes of the first two Dragon Quests on the way, fans and new players are going to have a good time. The quality of Dragon Quest HD-2D Remakes hopefully inspires a higher quality of classic remakes to come.