Mighty Morphin Power Rangers: Rita’s Rewind Review – Admirable ambition

Reviewed December 20, 2024 on Xbox Series X|S

Platforms:

Xbox One, PS4, PC, Nintendo Switch, PS5, Xbox Series X|S

Released:

December 10, 2024

Publisher:

Digital Eclipse

Developer:

Digital Eclipse

Mighty Morphin Power Rangers! I guarantee you that pretty much everyone who grew up in the 1990s knows the name and likely tried some martial arts on their friends at school. Given the franchise has also spawned 22 different TV series, three feature-length movies and 27 video games to its name it is highly unlikely that this franchise has passed under the radar of even those living under a rock.

So, here we are then, the latest Mighty Morphin Power Rangers adventure, Rita’s Rewind. Described as a retro-style beat-em-up in the vein of classic 90’s arcade games like Teenage Mutant Ninja Turtles, The Simpsons (?) and X-Men. I’ve said it before and I shall say it again for those in the back, retro-style descriptions always cause me to pause; many retro-inspired titles have come and gone, and not many get the recipe right. Is this the one that does?

Mighty Morphin Power Rangers: Rita’s Rewind features a kind of enhanced SNES-style aesthetic. This is a little difficult to explain, but it’s not just the 16-bit look; it has more to do with the soft colours, controls and sound. Aside from the usual side-scrolling beat-em-up affair, this also features a mix of both Mode-7 style (a graphics mode on the SNES that allows background layers to be rotated and scaled) sections as well as SEGA Super Scroller (think Space Harrier, Outrun) type sections.

So, in many ways, this title sells itself as a beat-em-up, but it’s really a grab bag of different genres packed into one game. In fact, one could probably have split this up into about three or four different games and sold them separately. The phrase “Jack of all trades, master of none” rings a bit of a bell for me here. It was cool playing a game that threw all kinds of challenges at me, but, it was not always for the better.

 

It all starts off pretty standard, start the game and choose your difficulty, choose your favourite Power Ranger and let’s go. My first thoughts were that it looks great, sounds great and plays really well. After a bit of a tutorial (which shows the number of planes and also showed me that certain moves are finicky), we get sent straight back to 1993 and start fighting putties and other familiar enemies.

It didn’t take long for that nostalgia for Power Rangers to come rushing back. But with interesting effects, like, back in the day, my favourite was the Red Ranger (Jason? the Jock and had the T-Rex) but these days I identify more with the Blue Ranger (Billy, the Geek and rolling the Triceratops) funny how we change over time huh? Anyway, with Billy locked in, I continued on.

The side-scrolling sections are pretty much without exception excellent. Great music, varied visuals and enemies to fight. However, it does feel like this game is definitely designed for the full 5-player (everyone choose your ranger!) experience. Playing by myself, I did feel like the enemy numbers weren’t scaled to match the number of human players, and I frequently felt overwhelmed.

What is initially exciting is that the stages feel like they follow the model of the original TV series. We do some fighting, we run into the boss, call in the Megazords and take it from there. This means that before long we are in racing/chase sections ‘driving’ our chosen Rangers Zord. The problem is that these stages start off exciting, but before long become more frustrating.

Mighty Morphin Power Rangers: Rita’s Rewind features a mish-mash of genres. The racing/chase/shooting style levels are fun to begin with, but also problematic. The left stick is used both for direction but also targeting. I found these sections to be exciting but imprecise with hitboxes. Furthermore, in some of these stages, you need to navigate jumps or meet instant death. There is a difference between difficult, tricky and lucky jumps – not a fan of the latter.

Fortunately, should you survive some of the better or worse ‘driving’ sections, the next minute we join together with our fellow rangers and get to pilot our MegaZord in a one-on-one battle with the boss. Interestingly, these sections take place from a first-person view, much like Super Punch-Out, or any first-person fighting game with limited buttons and abilities. This is initially a bit of a thrill and a nice surprise, but quickly starts to feel like a gimmick and more of a mini-game than anything.

Mighty Morphin Power Rangers: Rita’s Rewind is a bit of a mixed bag but I cannot fault it for its ambition and it almost pulls it off. The soundtrack is composed by Sean Bialo, a.k.a. CosmicGem who also scored Penny’s Big Break Away and Double Dragon Gaiden and is excellent all the way through.

The gameplay, which jumps between brutally difficult and bordering on unfair, depending on which particular genre any particular stage is aiming at, is most of the time enjoyable and I always appreciated the hand-drawn SNES style graphics and the different effect treatments of the varied styles of stages.

7

Good

Positive:

  • Excellent SNES-style graphics
  • Wicked soundtrack
  • 5 person local multiplayer

Negative:

  • Unfairly difficult playing solo
  • Shooting sections are very hit and miss
  • Very flashy but gameplay is not always there to back it up

Mighty Morphin Power Rangers: Rita’s Rewind is probably the most ambitious title this franchise has ever received. It mixes classic side-scrolling beat-em-up action, with varied other retro-inspired styles of gameplay. It is hit-and-miss; playing by yourself feels brutal and at times unfair, and the non-beat-em-up sections, whilst initially exciting, can be tiresome. But with hand-drawn SNES-style graphics, a pumping soundtrack and nostalgia coming out of its ears, it still manages to be fun most of the time.