Lost Records: Bloom & Rage Tape 1 Review – You can’t go home again

Reviewed February 18, 2025 on PC

Platforms:

PC, PS5, Xbox Series X|S

Released:

February 18, 2025

Publisher:

DON'T NOD

Developer:

DON'T NOD

I sat on the rooftop of the Movie Palace. Swann and I hadn’t met any of her friends yet. I didn’t know what would bring them together, just that this summer would ripple across the rest of their lives. Before I crossed the carpark to greet them, I wanted to take it all in. The abandoned Dungeons and Dragons game. The scattered beers. The graffiti. Lost Records: Bloom & Rage is deliberate. The game implores you to take it slow, appreciate the little things, and capture moments that might otherwise pass you by.

Those moments almost entirely focus on the four girls, Swann, Autumn, Nora, and Kat. Tape One always remains focused and character-driven, with a larger-than-life plot only on the periphery of this first chapter. This is, first and foremost, about Swann and her friends.

School’s out for the summer

Lost Records: Bloom & Rage is the latest narrative adventure from Don’t Nod, the developers behind Life is Strange. This review will cover ‘Tape 1’ (Bloom), with ‘Tape 2’ (Rage) set to release in April.

Bloom takes place across both the summer of 1995 and the main characters’ reunion 27 years later in 2022. In 1995 Swann starts the game as a typical shy nerdy girl, without any friends besides her cat. She’s moving away at the end of summer and is filming a documentary to remember her home when she first met her friends.

“From the first conversation on the phone with Swann’s mother, melancholy hangs over every scene.”

Introducing these characters to each other at the same time the player meets them was absolutely the correct move. You get to know the girls as they get to know each other and see their friendship grow. Their journey together isn’t without darkness, however. From the first conversation on the phone with Swann’s mother, melancholy hangs over every scene. When the tone shifts towards light horror, it deftly balances unease without ever verging into terror.

Layers of characterisation progressively peel back to reveal four impeccably written and performed leads. I specifically wanted to shout out Natalie Liconti for their performance. Kat’s presence is always felt on screen, and while I felt connected to each of them, she was a strong favourite.

Most scenes are Swann and her friends all together, but it is the one-on-one conversations and montages where Don’t Nod demonstrates their genre mastery. They have created a time machine that effortlessly transported me to a simpler time. These moments stand out from the rest—whether speaking directly to Swann’s friends from behind the lens or being whisked away on the perfect summer day backed by the game’s excellent soundtrack.

While I was thoroughly compelled by the mystery throughout, the narrative’s true strength is in the bond it builds between these friends. Given how this chapter ends, Tape 2 will greatly benefit from the characterisation so thoughtfully built in this opening half.

It is a shame then that poor lip sync and stiff facial animations occasionally undermine these performances, especially in the emotional climax. Don’t Nod has faced this critique before, but should prioritise these in post-release updates.

July, 1995

Let me make one thing abundantly clear: the recreation of 1995 is immaculate. Interactable objects fill every scene to the brim, immersing you in the mid-nineties version of Velvet Cove. From the click-clack of physical buttons on video cassette players to game cartridges to blow into, there are a thousand little details working in tandem. I was also shocked at how thoroughly the game managed to evoke 2022 as a specific era. The references to the pandemic and related slang firmly plant this as a dual-period piece that will likely age well because of this specificity.

Drifting between these periods the game also plays with perspective. Playing the summer of 1995 in third-person removes you from fully embodying Swann, giving you an emotional distance to the events as modern-day Swann recalls them. Meanwhile, as your friends reunite in a dingy bar booth, you shift to first-person. The events are more present as you gaze across the water-stained table at the wrinkles and grey hairs of friends you haven’t seen in almost three decades.

After launching, Bloom notably offers optional trigger warnings for your playthrough. These triggers, which the game also provides an extensive list of, are strongly related to the game’s 1995 setting. This is available online, although unless you’re concerned about the triggers I would advise against reading due to spoilers. Primarily these relate to terminology, behaviours, and perspectives that have (thankfully) fallen out of the mainstream in the last 27 years. The cast in 2022 often reflects on how much has changed—significantly softening the harsher moments when they come from our main characters. 

And while this is certainly a story of friendship, you could not talk about Bloom without noting that this is a fundamentally queer story. In the modern sections, the characters are open about this—but in their small town, as teenagers? While you can move towards a romance with any of Swann’s friends, this tape basks in the yearning that typifies young love.

Marco, Polo

Bloom doesn’t reinvent gameplay in the narrative adventure genre. You’ll choose dialogue options, walk around small environments to search for a particular item, or engage in very light puzzle solving. I hope there are a few more puzzles in part 2 though, as they did give the gameplay some necessary diversity.

Additional dialogue options may appear based on time or what direction Swann is looking—giving you ample reason to take a measured approach to your choices. Feedback for decisions shows how Swann’s words change her relationships. At times you’re forced to choose between the girls—improving one relationship at the cost of another. As the game reminds you, however, silence is a valid answer. 

While some of these options have Swann wait a second before responding, others have her interrupt her friends and chime in a lot earlier than I intended. Occasionally I unintentionally cut someone else off, and wish there was some kind of indicator of this. A few times a response was delivered in an unexpected tone, making me regret my decision. This was frustrating given no way of fast-forwarding through dialogue if you do reload a checkpoint, because of a poorly telegraphed choice.

“For Swann, the camcorder defines her personality as well as her place in the group.”

You’re always encouraged to capture the serenity with Swann’s camcorder, whether hiking in the woods or hanging out in Nora’s garage. Many story moments hinge on Swann’s desire to film her last summer in Velvet Cove. For Swann, the camcorder defines her personality as well as her place in the group.

During Tape 1 ‘memoirs’ become available as both story objectives and collectibles. You watch these videos back and hear Swann’s inner monologue after capturing specific subjects. Some memoirs are completed in one scene, but this system really shines with the memoirs captured over time. Whether this was hunting down various critters, or angles on the water tower, these almost always included something incidental. I strongly recommend specifically taking your time to film the spotlights on Swann’s friends. There is a strange magic in hearing snippets of dialogue hours later, or rewatching a moment that reminded me how far these relationships had come in the eight hours it took me to complete Tape 1.

Mechanically, the depth here is intrinsic. You can reorder and replace clips in your memoirs—crafting a more artistic scene should you so choose. Although I didn’t get much use of this personally, finding the messy rough cuts to have a specific charm.

Video In

Although occasionally held back by technical issues, presentation in Bloom is strong. Ethereal lighting serves as our rose-tinted glasses, with natural splendour enhanced by vibrant colours. Flashing forward, the natural lighting and first-person perspective fully showcase the stylised realism capturing a timeless visual design. Again, it is a shame that technical issues prevent us from fully immersing ourselves. Swaps between time periods meant extreme texture pop-in, with a sweater’s embroidery loading in over thirty full seconds.

Unfortunately, there were a few other minor technical issues across my playthrough. Occasionally characters sounded like they were underwater, the framerate was inconsistent, and most egregiously—a handful of hard crashes. These were frustrating, especially with no way to speed up scenes I had just played through. I hope they thoroughly iron out these issues by the release of the second tape.

It is indicative then, of the quality of the narrative here, the strength of these characters, and the absolutely immaculate vibes—that despite these issues I would still strongly recommend Lost Records: Bloom. It is possible that when the second part launches in April the narrative threads do not come together in a satisfying conclusion, but given the strength of Bloom’s storytelling—I would be shocked if Rage did not deliver. But, even if it doesn’t, Swann and her friends are characters worth meeting. 

Finally, I think you bring a lot of yourself to character-driven experiences like Bloom. Aspects of your own childhood refracted through Swann’s lens. Relationships and events that echo your own, even if they aren’t a perfect recreation. While the girls can’t wait to leave Velvet Cove, I am extremely eager to return.

8.5

Great

Positive:

  • Dual period storyline adds a great sense of melancholy
  • Characters are beautifully written and performed
  • The recreation of 1995 felt like stepping into a time machine
  • Central mystery is compelling
  • Emotional ending sets up an exciting part 2

Negative:

  • Technical hiccups prevent you from becoming entirely immersed
  • Very basic gameplay sometimes leaves you wanting more

Impeccable vibes, a solid narrative, and strong characters make the trip to Velvet Cove more than worth it. Tape 1 of Lost Records: Bloom and Rage effortlessly transports you back to a simpler time, while telling a grounded and melancholy tale of what happens when the perfect summer, isn’t. While it’s occasionally let down by an uneven technical state, the strength of the story still stands tall. I’m more than excited to continue the story of Swann and her friends in Tape 2.