Stories from Sol: The Gun-Dog Review – A new space epic

Reviewed February 20, 2025 on Nintendo Switch

Platforms:

PS4, PC, Nintendo Switch, PS5

Released:

February 20, 2025

Publishers:

Astrolabe Games, Meridiem Games

Developer:

Space Colony Studios

There is something so special about playing a game that feels comfortingly familiar, but wonderfully new at the same time. I don’t think I’m alone in that, given the recent prevalence of retro-inspired games. We’ve seen the NES-likes, the SNES-likes, and the PS2-likes, but Stories from Sol: The Gun-Dog is the first game I’ve seen that rewinds the clock back to the PC-9800, a series of computers popular in Japan around 1980-1990.

Even if you’re not familiar with the PC-98, you’ll identify right away with the art style, inspired as it is by sci-fi anime stories of the 80s to early 90s. It gives me Gundam vibes, but take that with a grain of salt, as I —perhaps shamefully— haven’t watched a single episode of the series. But that might change soon, because if Gundam is anything like this excellent visual novel, I’ve been missing out.

Stories from Sol: The Gun-Dog presents an extremely strong identity as a retro-inspired title. Pc-98 games are fondly remembered for their beautiful —and I mean beautiful— illustrations, often far more detailed than another platform could manage at the time. The images were often encased in a thick, decorated frame which also often incorporated the UI and menu options. Their soundtracks could handle far more complexity than other platforms too, and listening to them today, you’d be hard-pressed to improve them. Games on the PC-98 could also be pretty NSFW, from titles featuring big-breasted anime women and problematic tropes to straight-up porn games. Their influence on Japanese video games and visual novels isn’t small. Sadly, the majority of these games are not accessible through legitimate means, as they were rarely rereleased for Western audiences.

The game incorporates some modern design elements, like the standard-size text tox at the centre-bottom for both descriptions and dialogue. It’s a classic look, but the choice of text font is perhaps ill-advised. If the sentence is longer than the box would allow, instead of just moving on and replacing text as it goes, it tries to stuff the whole sentence into the space by reducing the font size, making it tough to read, even if you switch the font to a more readable option.

In a galaxy far, far away…

Stories From Sol begins by introducing you to your protagonist’s traumatic backstory. Unlike what you might expect, you aren’t traumatised from a deadly battle you survived with horrifying aliens; it’s from sitting in the dark, still safely aboard the command ship inside a malfunctioning mech as you listen to the incoming signals of your squad, who are busy dying without you on the battlefield. It sets quite the tone, arming you to face the idea that the most terrifying thing in space is not the enemy; it’s sudden equipment failure. 

After the hair-raising prologue, things slow down to settle you into the main story: the ill-fated journey of the Gun-Dog, a patrol ship sent to assist another ship, the O’Brien, at the border of Jovian space. You are the security officer on board. Also on board is your girlfriend Cassandra, who is the second-in-command of the vessel. Cassandra stays your girlfriend regardless of what you choose as your pronouns, which is excellent (there’s an option to be non-binary – nice!). Personally, I quickly took my opportunity to be a space lesbian. 

The characters on board are colourful, but not in the annoying, over-performed way that sometimes goes hand-in-hand with anime. You’ve got your bully character, your anxiety-riddled newbie, your crotchety engineer, and your unlikeable, self-absorbed boss – these aren’t unique character archetypes, but they are compelling. The bully has a sympathetic, though not excusable, reason for hating your guts, and Vanessa Lord, the weaselly third-in-command, is going right on my “characters I love to hate” list, right below Transformer’s Starscream. The tropes are still there, though: Cassandra becomes a damsel in distress with little agency in her own plot. The story justifies it somewhat, so I will put a pin in that criticism until the next instalment of Stories of Sol to see if she has more to do then.

The beginning hours are slow, but necessary to get you accustomed to the characters and the layout of the ship, as well as some of the more technical concepts important to the setting. It doesn’t drown you with sci-fi jargon, but it does need to explain enough about how the ship’s engine and mechs (called Armoured Frames) function so that you can follow along later when shit hits the fan. 

I admire the restraint at the lack of flashy colours and sharp, sleek angles on the Armoured Frames and the Gun-Dog itself. Often, games and anime are tempted to make their mechs as flashy as possible, but it so often comes at the expense of believability. I love how big, blocky, and utilitarian everything is; compared to the over-designed mechs of the 2010-present, it’s actually refreshing. Likewise, instead of facing enormous aliens, the antagonist of Stories From Sol is more thoughtful and introspective. It takes a while for it to become clear that there even is an antagonist beyond the unsympathetic, unhospitable, expanse of space, but you’ll be so caught up in the who, why, and how, that you won’t care that there hasn’t even been one mech battle yet. 

Like most visual novels, player input is mostly limited to progressing dialogue and navigating your way around the Gun-Dog, inspecting points of interest as you go. In most cases, this will just provide you with flavour text that fleshes out the world, but in some key story moments, you’ll need to do some investigation before you progress the story. There will also be some decisions to make along the way about how your character behaves. While there is only one ending, the route you take to get there depends on your choices, and it will also slightly affect some of the ending’s details.

I’m fine with this kind of player choice, though in this case, it is a little bit too easy to tell when the story is forcing the characters back on track. When you have only one ending but multiple ways to get there, it can be hard to ensure all character actions remain consistent and justified without relying on the “writer’s convenience” of knowing what the next scene will be when the character logically shouldn’t.

Multi-choice visual novels with light adventure elements are nothing new, but there is one element to the gameplay that I believe is new, and that is the way using an item works. In most games, you can open your inventory and select the item you want to use at any time, but that’s not the way it works in Stories from Sol. You can’t use items anytime you wish. Instead, whenever you reach a point in the story where you might use an item, the Item button on the mechanical frame that borders the scene will subtly light up. If you miss the cue, the story will carry on without a fuss. Sometimes you might be able to trigger the moment again to use the item but sometimes you’ll miss your opportunity for good.

I love this. It treats items like a secret to discover, as if remembering to use my gun in a shootout is a puzzle I solved and not like, common sense. I actually wish there were more instances of these throughout the game (although I suppose I simply could have missed a bunch).

8.5

Great

Positive:

  • Retro PC-98 aesthetic is delightfully nostalgic
  • Dialogue and prose is very well written
  • Characters are likable and compelling, if a little tropey
  • 80s anime-inspired sci-fi world it debuts is awesome, can't wait to see more

Negative:

  • Text can be a bit hard to read
  • Character actions sometimes seem designed to lead to a determined ending

Stories From Sol: the Gun-Dog would fit right into any collection of the best PC-98 titles, emulating the detailed art and bit-crushed music flawlessly while also integrating modern game design to marry the best of both worlds. It creates an exciting and dramatic sci-fi universe just like your favourite mecha anime from the 80s, while avoiding the bad tropes that are best left in the past. It’s an excellent debut into the world of Sol, and I can’t wait for whatever next instalment may come.