Cabernet Review – Only the finest vintage

Reviewed March 20, 2025 on PC

Platforms:

PC, Nintendo Switch, PS5, Xbox Series X|S

Released:

February 20, 2025

Publisher:

Akupara Games

Developer:

Party for Introverts

Fans of vampires have been eating pretty well in the past few years, there have been vampire films, and vampire games, and it seems like our favourite blood-sucking monsters are working their way back into the cultural zeitgeist. The newest to the collection of vampiric video games is Cabernet, a 2D narrative RPG following the main character Liza who is unknowingly thrust into the world of undead and needs to come to terms with everything that entails, both good and bad.

The opening of the game sets the themes for what is to come very well. The beginning of Cabernet actually takes place at the funeral of the main character who has just died of plague; Liza is a recently graduated doctor, at a time when women are only just being allowed to study at university. She was incredibly intelligent and had a promising life ahead of her, but her own desire to help others killed her.

Cabernet has stats that can be applied each time Liza levels up and the opening of the game has her uncle delivering a eulogy over her grave, where Liza’s first stats are chosen by the player, affecting the words said by her uncle. It is a shockingly emotional scene, especially for a character that the player hasn’t even met yet and it does a great job of preparing you for the game to come.

Liza herself actually wakes up in the basement of an opulent manor, far away from her family home. Her clothes are crusted with dirt, it feels like she has been sleeping for a very long time and she is hungry. Climbing the stairs up to the manor proper, Liza meets with a group of high-society vampires and quickly learns that she has become one of them. Liza has no memory of her death and is told that she can never see her family again; instead, she will be travelling to a remote eastern-European town and working side-by-side with the local doctor, who is also a vampire.

The game kicks off right when Liza settles into her new home, beginning the loop of completing tasks assigned to you by the doctor, meeting with and talking to the various townspeople, some vampires from the manor, some not and making sure not to stay out past dawn lest you turn into a crisp. Cabernet has a system where time passes whenever Liza does something that requires ‘action points’, generally three of these things can be completed per evening before the sun starts coming up. Once you reach the dawn, Liza has a limited amount of time to return to her coffin at the doctor’s apartment before she becomes a pile of ash on the pavement. Once you are familiar with the layout of the town, you can manage to chat with a couple of people or do some shopping during the dawn period, but it is the only time when the clock is persistently moving so in the early game I was pretty wary of the sunshine and usually went straight to bed the moment it hit dawn.

“The writing and voice acting is killer.”

Cabernet has a running calendar, and the main plot points will come and go with the passage of time, often leaving a couple of days, to a week in between when your main focus will be progressing through the character side quests. This is all optional, of course, but the characters are far and away the best part of Cabernet, so skipping all of these quests means you will be having a lesser experience. The character designs in Cabernet do a good job of being distinct, usually through colour because most characters seem to be using the same body and face shapes for the most part. The animations are quite stiff; the movements seem to be puppeteer work instead of bespoke animation, but this hardly matters because the writing and voice acting is killer.

I found myself becoming attached to pretty much all of the characters in Cabernet; all of their stories are engaging and emotional. Liza has great chemistry with all of them as well, meaning that conversations between her and another character always feel very natural and real. Cabernet is also fully voiced, which is impressive for any game with visual novel style elements, and even more impressive for a game with as much dialogue as Cabernet. I really loved the voice for Liza, she covers a whole range of emotions and has such good rapport with all of the other characters, I found myself becoming very attached to Liza throughout.

Other than progressing relationships with other characters, quite a few mechanics are operating at once in Cabernet. Being a vampire, Liza learns most of the basic vampire traits; she is able to turn into a bat which essentially works as a sprint because it is much faster than her walk speed. She is also able to turn invisible and put human characters into a trance. These two abilities are mostly relevant during the main plot, but the trance mechanic is also very useful for probably the biggest element, blood-drinking. Liza has a thirst meter that slowly empties as days pass, as this happens she begins to move slower and her face turns ashen, if it becomes completely empty, Liza will starve to death. This means that drinking blood is very important.

There are a few options offered to her; Liza can go hunt for rabbits in the forest, but it takes some time and is not as fulfilling as human blood. She can purchase the titular Cabernet, a distilled human blood that costs quite a bit but is easy to obtain. Or finally, she can of course drink blood from a person. Any characters who are friends with Liza can be convinced to move to a private location and then be entranced so they don’t realise exactly what Liza is doing. Even though these characters don’t remember having their blood slurped up, they still recall the uncomfortable feeling of it happening and that makes their relationship with Liza degrade a little. I had one character that I decided was my little juice box and I pretty much only fed on him until I realised he actively hated me because I had done it so much, and I spent the next few days trying to get him to like me again. Cabernet does a good job juggling all of its mechanics; in fact, they all help to cement all of the rules that must be followed in vampire society, because the player actively has to figure out how to navigate them. Liza even needs to get invitations before being allowed in houses, which I love, as it’s honestly an underrated vampire element.

While I loved all of the characters and their stories, I found that the main plot did wrap up a little quickly and change direction in a way that felt discordant. Most of the narrative surrounds Liza’s attempts to adapt to vampire society and to come to terms with her new life, but then it suddenly shifts to be about political revolution among humans. I do think that it comes back around with the final chapter and I especially loved the epilogue, but I just think this narrative element would have been better if it was foreshadowed throughout the game up until that point instead of just slotted in towards the end.

8.5

Great

Positive:

  • Outstanding voice acting
  • Engaging writing throughout
  • Well handled vampire mechanics

Negative:

  • Stiff animations
  • Mild story inconsistency

Cabernet is a game with a lot of heart. It puts so much work into establishing the eastern-European setting, the vampire lore and all of its wonderful characters, which all have impressive voice acting that makes the story more emotional throughout. While the game does certainly lack a little polish in spots, it’s a highly engaging story that’s more than worth sinking your teeth into.