Squirreled Away Review – A furry fun time

Reviewed April 2, 2025 on PC

Platform:

PC

Released:

March 29, 2025

Publisher:

Amplifier Studios

Developer:

Far Seas

Squirreled Away, (not to be confused with Squirrel Away which is another upcoming Steam game, or Squirreled Away the MTG card deck) is the newest game from developer Far Seas, and publisher Amplifier Studios. Squirreled Away is an adorable third person exploration game where you play as a squirrel, getting up to mischief, helping out the local wildlife, building yourself a treetop home and having lots of fun.

Our adventure begins with our little furry friend stuck in a mound of sand. We must jump to get him out, and we’re allowed to free-roam basically straight away. The scenery and simplistic art style pull me in immediately, and the bright colour pallet of the environment is really pleasing to explore. There’s a linear path to our first objective, so we can’t get too lost or overwhelmed (especially since we’re so small in such a big world). We meet a turtle named Terry, and he just fits in the world so well. All the creatures have a very consistent art style with the world, and are all sized accurately to each other. The cohesiveness is top notch and there’s not a single item or creature that looks out of place.

Terry, (who towers over our little furry form) tells us that he’ll be so kind as to take us to the other bigger island across the river, but first we need to help the other squirrels on this island with some tasks.

Squirreled Away teaches the player about tools and mechanics through quests, which is a really nice way to help a player feel grounded in the world right from the start. I found the basic controls to be really easy to get a grasp of, and any extra mechanics were really easy to learn. There is both controller and keyboard controls, and I imagine that the controls would translate to controller really well. Even on keyboard, which can sometimes have overwhelming control schemes, everything was really simple.

When a player receives a new item, be that a stick or a food item, they’ll be able to ‘meditate’ on it and learn new crafting recipes. Players will just need to remember to meditate every now and then, in case they’re missing a recipe they need. I think it’s super cute being able to see all the new recipes our furry friend comes up with above their head.

Climbing feels really smooth, and manoeuvring through the treetops is a breeze. When jumping from branch to branch, the game sort of magnetises you to the branch so you won’t fall, which makes exploring stress-free.

Natural materials like flowers can be used to make new fur dye to customise your fuzzy critter. It would be super cute if in the future we could unlock more customisation options, but the selection of fur colours we have now is pretty nice. I’d love to be able to put a hat on my squirrel! Wouldn’t it be so cute??

While tasks such as chopping up sticks and breaking rocks use energy, movement around the map does not. The movement feels incredibly smooth and very fluid, allowing you to run through the forest, climb the tallest trees, all with the ease of a real squirrel. Not having a stamina bar for these activities feels really nice, and means you never need to worry about falling from a height and tumbling to your death. These choices make sense as you’re playing as a squirrel, which fall at such a low terminal velocity that they’re very unlikely to ever hurt themselves from a fall, but it’s honestly a refreshing change from a lot of recent games to just be able to explore to your hearts content with no limitation beside swimming.

For permanent buffs, there are golden acorns scattered across the map to find. Whenever you find a golden acorn, your squirrel wraps their tail around it and gives it a big snuggle, then when it pops to be sent home.  They do a ‘surprised pikachu‘ face in response, and it’s the cutest thing ever. The golden acorns get returned to the respawn/meditation point, and for any you haven’t found, each pillar contains a clue as to the location. They’re not super hard to find, and I enjoy the little audio cue that plays when you’re close to their location.

“The bright colour pallet of the environment is really pleasing to explore.”

Once we arrive on the main island, Squirreled Away opens up a lot. There are many different critters with quests for us, and there’s so much open space to explore. There’s new items to discover, and the ability to build a home is unlocked.

Purchase some tree real-estate from the local bird, gather some materials and get building! The building feels nice and fluid, with the ability to snap pieces together for structural needs as well as free placement for intricate decorating. Some games with building mechanics can overdo it and make things way too complicated, but I appreciate the ease in Squirrel Away’s building.

All of the animal friends you can encounter through Squirreled Away are really unique in their personalities, and very charming. The hedgehogs have prickly personalities, the birds are chirpy and quick with their responses. They all feel like the animal they are, and I really enjoy that aspect of the game. They fit perfectly into the world, and the background noise of chirping birds and bugs and wind make everything feel very cohesive. My only issue with the sound is that there’s only one repeating audio track in each location, and they seem to cut out randomly sometimes. It’s not a huge deal, but it did catch me off guard a bit.

Not everything is sunshine and rainbows though, as there are clear signs that humans live here. While you don’t encounter them, what you can encounter is the bulldog who really doesn’t like squirrels. He’ll chase you down if you get too close to the house and bite you if you get within range of him. He’s fairly easy to avoid simply by running away or climbing up a tree, but it’s good to be on the lookout for him since the closest respawn point is a little bit of a run away.

As fun and charming as this game is, it can get a little bit repetitive at times, especially if you’re playing for a long time in one sitting. It’s a gathering and building sim at its core, which means a lot of chopping down sticks and gathering stone, and any other materials you need for crafting. I know that can get a bit grindy for people, but I personally don’t mind it. It would be nice if there was a little bit more variety in the game, such as minigames you could participate in with other squirrels, perhaps like a game of soccer with an acorn or something.

Squirreled Away has so much to do and explore, from building yourself a lovely treetop home to fishing, flying around in a wingsuit like a sugar glider, helping out the other local wildlife, or just taking in the scenery. It’s the sort of game you could play and lose time in while listening to a podcast, just running around completing whatever task you set for yourself. There is also a co-op mode where up to four friends can get together and get up to all sorts of squirrely mischief.

7.5

Good

Positive:

  • Bright colour pallet and simplistic art style play very well together
  • Fluid movement lets you run, climb trees and explore with ease
  • Each animal you encounter is incredibly charming in unique ways

Negative:

  • Each area only has one repeating song which cuts out randomly sometimes
  • Gameplay loop can become a bit repetitive and tedious

Squirreled Away is an adorably fun adventure where you get to live out your squirreliest fantasies. It feels very fun and fluid to run through the woods or climb the tallest trees. The building feels smooth and is detailed enough to build extravagant treehouses but easy enough to use that it never feels overwhelming. Squirreled Away hits the nail on the head on what makes a cozy exploration/builder game so fun, which is only amplified when joined by friends for mischievous co-op adventures.