Platform:
PC
Released:
April 14, 2025
Publisher:
The Planar Danse
Developer:
The Planar Danse
Take charge of a Conservatory of enchanted academia in The Fool’s Apprentice, a magic-school simulator that tasks you with shepherding unfortunate apprentices into lofty wizarding careers. You’ll fit out your academy with magical study aids, research the forbidden arts, and cast timely spells to intervene in your pupils’ work when most needed – or just to mess with them.
We’ve been eager to get our warlock whistles wet since the game’s announcement earlier this year, capturing our imagination with its fantastical setting, irreverent tone, and substantial pre-established world-building. This title is set in a bespoke connected universe created by developers The Planar Danse, which spans a number of existing games and literature. It’s a magical experience that, unfortunately, needs more time to cook.
The Fool’s Apprentice casts you in the role of accomplished mage Arcanist Tharn, tasked with managing the affairs and prestigious name of the Arcane Conservatory. It’s a classic simulator experience, blending elements of games like The Sims with more structured simulations such as Two Point Museum. You’ll furnish the Conservatory with study desks, skill-boosting decor, and arcane workstations, before enrolling keen apprentice wizards and gently guiding them to raise their skills in schools such as Thaumaturgy and Hexcraft.
While you don’t control apprentices directly, you’re able to influence their studies via a number of interactive spells. You can physically move them around with Levitation, enhance their abilities with Alacrity, or simply Disintegrate them into ashes if they’re proving disappointing. It’s a neat flavour-informed approach to simulator gameplay, letting you get more hands-on with the day-to-day activities of the Conservatory. You can also cast your spells on furniture and the ever-invading thieves, which is immensely satisfying – it made me wish that The Sims would let you eviscerate their notorious burglar with a single click.
When apprentices have decided they’ve gained enough skill in a particular field of magic, they’ll ask to be approved for a “runic viewing”. This is a difficult exam that allows them to graduate from the Conservatory and spread the word of your excellent magical stewardship – that is, of course, if they survive. The exam can quickly cut short the life of even gifted apprentices, encouraging you to only approve skilled mages. Graduating apprentices is a requirement for unlocking some of the more complex workstations and a key element of progression, which means you’ll want to be strategic with which pupils you send to the exam.

There is a tonne of lore and backstory to be found in the extended universe of The Planar Danse, though the setting is mostly used throughout the game as flavour text for the various magical contraptions you’ll purchase for the students. It’s a shame that much of this universe remains in the background, since there’s no real sense of story progression to frame the simulator gameplay. The various gameplay systems could use a more concrete narrative focus beyond a simple quest for academic dominance.
What does shine in-game is its excellent soundtrack, which captures the spirit of magical whimsy and passes it through a filter of mid-century elevator music. Though few in number, each track provides an incredibly soothing underscoring to your magical management.
Unfortunately, the title’s unique mechanics and soundtrack are silver linings in an otherwise mostly unplayable game. It’s difficult to describe my experience with The Fool’s Apprentice without this review devolving into a simple bug report.

My reasonably powerful gaming PC was unable to maintain a steady framerate even when bumping the graphics settings way down, which was frustrating considering the small size of the in-game map. This meant that much of the game’s presumably lovely particle effects and lush lighting went unappreciated during my playthrough. There are also some oddities when interacting with objects: the camera doesn’t rotate, meaning apprentices can get stuck outside your field of view; certain magical abilities require the camera to be zoomed in at a specific level; and often, your clicks and spell-casts don’t register at all.
Aside from performance and control issues, there are a large number of game-breaking bugs that would be confoundingly difficult to miss during playtesting. “Dilemmas” occur while you play, which are time-limited scenarios that force you to make a choice and gain/lose resources as a result. Clicking on one of these causes a dialogue window to open, which contains a broken placeholder text string and cannot be closed, soft-locking the game. You are forced to ignore Dilemmas, causing you to lose resources and sadly miss out on an entire gameplay mechanic.
Despite these issues, the game would remain at least functional (if frustrating) if you were able to re-load a save and avoid triggering them; however, there is no save function in The Fool’s Apprentice, which I discovered after running into a game-ending bug around half an hour in. It took me no less than four restarts (which, because of a bug that stops the ‘Disable tutorials’ setting from working, meant four repeated tutorial sessions) before I was able to plan out a route that wouldn’t break my current run. My efforts were in vain, however, when this run eventually became soft-locked anyway when none of my apprentices would complete their runic viewing exams. They would simply line up and become impossible to interact with. I tried to keep playing, but after some time, my Conservatory’s furniture started to inexplicably disappear, and the shop became totally inaccessible. Unable to progress, I had to abandon yet another playthrough.
Look, there are definitely a number of fun ideas in The Fool’s Apprentice. It’s a cool spin on the simulation genre with some unique charms. However, at the time of release, the game is sadly not in a state where you can play through it from start to finish. I’m hopeful that the development team will have the time and resources to update this title in the coming months and see through their vision for what could be a neat little magic school simulator. As of now, it can’t be recommended.
3
Bad
Positive:
- Absolutely stellar soundtrack
- Some neat unique magical abilities
Negative:
- Multiple game-breaking bugs
- Poor performance, even on low graphical settings
- Messy, unfocused gameplay systems
The Fool’s Apprentice is a neat concept that simply needs more time to cook. It has some cool ideas in using magical abilities to augment its management sim gameplay, and its soothing soundtrack complements its tone perfectly. However, a litany of technical issues and critical design flaws make it ultimately unplayable in its current state. Fingers crossed the team at The Planar Danse will be able to support The Fool’s Apprentice with updates and fully realise their vision for the game in time.