JDM: Japanese Drift Master Review – We ride ’til the wheels are flat

Reviewed May 26, 2025 on PC

Platform:

PC

Released:

May 22, 2025

Publishers:

Gaming Factory, 4Divinity

Developer:

Gaming Factory

Since the 1970s, drifting has created a subculture within the automotive culture. There’s a ton of media featuring the technique, like Initial D and Tokyo Drift. And that’s not stopping anytime soon, as JDM: Japanese Drift Master is the newest drifting game. In JDM, you’ll be stepping into the shoes of Touma, a foreigner from Poland, who wants to mark his spot on the drifting map. Throughout the game, you’ll take on challenges and even try your hand at delivering sushi. Just make sure that the fish roe doesn’t fly off when you crash. Do you have what it takes to become the drift king? Or will JDM crash and burn into a cylinder pipe?

JDM: Japanese Drift Master is set in the fictional prefecture of Guntama, Japan. You play as Touma, a new expat from Poland, who, after losing his dad and a big race, moved to Japan for a fresh start. The game starts with a little tutorial. While in the car of the man who picked us up, Hideo, we learn the mechanics of driving and, more importantly, drifting. There are some helpful moments where you’ll need to repeat the technique a few times. There is a bit of a learning curve if you’re either a rookie or rusty. But once you get it down, it feels so good driving these cars.

Most of the game has licensed cars, from brands like Mazda, Nissan and Subaru. You can acquire them from a dealership with all the Yen you’ve won from missions and races. These cars are upgradeable through points you receive from drifting. You can change the cosmetics of the car too, including gamer lights underneath. There’s an area where you can learn how to drift, grip and drag, and you can make some extra money to buy a car or an upgrade you’ve been eyeing by participating in illegal races and sushi delivery.

The driving itself is fun and fluid, even while using a controller. But the drifting mechanic is the main reason we’re here. Again, there is a learning curve to it, but it’s explained well. Some cars are pretty easy to handle, while others might need some fine-tuning. Luckily, JDM does allow players to tune every little thing, from the angle of the tires to the suspension of the car. While it does explain in a pop-up what each thing does, it doesn’t go into full detail. Thus, it feels like you’re expected to know what you’re doing, and this is where it can fall flat for new players of the genre.

Throughout the game, your missions may include races like drifting, grip and time attacks. Drift races might include needing to have the most points to win, while grip races are mostly where you’ll need to finish first. But, there are times when these races will need you to not only come first, but also obtain the most points. Time attacks’ objective includes finishing the race within a certain timeframe. These races pepper the mission list, but are also events outside the main missions. Sometimes the NPCs can be quite challenging, or the difficulty comes from the chosen track for the race. The difficulty can also depend on situations out of your control, like rain making handling difficult, or tight bends contributing to a loss of speed.

The races themselves are fun, though there were a few that weren’t winnable on the first try, specifically the types where you need to both come first and gain the most points, as you not only have to build up speed to get past the finishing line, but you need to keep the drifting points up too. Thus, keeping the balance can become a game of itself. These types of races are ones that I ended up running outside the mission, just so I could come prepared. However, sometimes when a race had points from drifting as a condition to win, it’s easier to just rack up points by drifting on a straight road. Which does feel redundant for a game about drifting, where it’s about skill and style.

Each mission begins with the use of manga panels instead of 3D cutscenes. It’s a pretty unique way to tell a story, considering that the art form originated from Japan. However, it doesn’t feel like it has any substance to it. You meet new characters within these panels, but they are quite forgettable, even the main character, as they’re not really distinct unless they’ve got tattoos or are wearing a mask. You’re not interacting with these characters outside these manga panels, and compared to the drifting and racing, the storyline is a weaker element.

An issue that came up while reading the panels is that sometimes it’ll prompt you to go to the next page, but when you click it, it closes the manga instead, which makes you feel like there could be more pages that you’re missing out on. There are a few more problems while playing, like after each mission, the camera angle resets itself. And when loading the game, instead of starting where you closed the game, you’re transported to one of Hideo’s garages.

“The game is downright beautiful, and it deserves its flowers.”

Even with these issues, there are some upsides. JDM is freaking gorgeous. Even with the graphics set to medium, it looks stunning. There’s weather in the game, and this can impact how you drive. Thus, if you’re driving during a thunderstorm, you might not need to go full hog while drifting. There are some picturesque moments where I wish there were a photo mode included. JDM is downright beautiful, and it deserves its flowers.

Other areas where the devs knocked it out of the park are the music and sound. They’ve captured original recordings of the cars, which is an astonishing level of detail. Like every car game, there’s a radio, and each beat is superb. What’s awesome is that a lot of the artists featured in the game are Polish, which helps introduce them to a worldwide audience. The radio stations are all themed around a genre of sorts, such as: Phonk, EDM, Rock, East Beats, Eurobeat, Hip-Hop, Synthwave and J-music. Some songs are going to be in people’s playlists, for sure,

When first loading up JDM: Japanese Drift Master, you’re given an accessibility configuration. Which does include languages, and if you use kilometres or miles. Other forms of accessibility include colour blindness correction, and its level of intensity, too. You’re also able to remap the keys, with JDM even including the choice to use a steering wheel controller. Another option in the accessibility configuration is a reading assistant. This will help folks who don’t read manga to understand that you read it from right to left, instead of left to right like a Western comic. This puts numbers on what order to read the panel in. It’s great to see these small details thought about.

There’s no real penalty for hitting cars or objects. Of course, if you’re drifting and the car drifts more than 90° from where you started, you’ll lose a multiplier. Other than that, there’s no need to worry about fixing your car after a major wreck or outrunning the police. Which, admittedly, is appreciated, due to no added stress. But others might want a bit more difficulty in their game. Though in saying that, some of the missions were either too easy or too difficult, and there’s no way to skip the missions if you find a mission challenging.

7

Good

Positive:

  • Driving and drifting is fluid
  • Amazing choice of songs
  • Graphics have a lot of nice details

Negative:

  • Story is a bit lacklustre
  • Some slight bugs
  • Difficulty spikes and falls intermittently

JDM: Japanese Drift Master shines in places like the graphics and the cars themselves. Gaming Factory has put a lot of love into this, and it shows. Especially using Polish musicians to fill up their radio stations. There are some issues, though; the story itself doesn’t leave an impact, the difficulty of the AI is inconsistent, and there are some bugs. But it’s all about the drifting, and that’s where it makes up for it. The driving is fluid, and the NPCs can be quite challenging. However, the cars sound amazing, it really sounds like you’re driving a Miata! Fans of Tokyo Drift, Initial D and general drift racing sim fans will have a ball with JDM.