GEX Trilogy Review – Channel-flipping fever dream

Reviewed June 17, 2025 on PS5

Platforms:

PC, Nintendo Switch, PS5, Xbox Series X|S, Nintendo Switch 2

Released:

June 16, 2025

Publisher:

Limited Run Games

Developers:

Crystal Dynamics, Limited Run Games

The GEX Trilogy revives a very particular slice of 90s gaming nostalgia. The wisecracking gecko with a remote in one hand and a never-ending stream of one-liners in the other has a special spot in my heart and many others. Gex was cheeky and colourful with all the adult jokes flying over my head. Perfect for my early gaming experiences.

With Limited Run’s Carbon Engine doing the heavy lifting, the GEX Trilogy brings all three titles (GEX, GEX: Enter the Gecko, and GEX 3: Deep Cover Gecko) to modern consoles with widescreen support, save-anywhere features, improved controls, and a suite of retro-minded extras. Peeking out from my rose-tinted glasses, GEX admittedly has its flaws, and whether that outweighs its charm depends on the player.

GEX (1995)

Originally released on the 3DO (and later ported to PS1), the first GEX game is a 2D side-scrolling platformer that flaunted impressive animation for its time and introduced the world to the Media Dimension and the evil Rez. In its remastered form, GEX (1995) retains its spirit, now wrapped in a high-res package with optional CRT filters, rewind support, and save instance functionality.

Despite the visual facelift, GEX is a harder sell today. Its level design is tough as nails, and its exploration-heavy structure isn’t as clear as it could be. You must collect TV remotes to unlock new stages, although which stage and world they unlock isn’t always known and searching for the hidden remotes in quite elaborate levels slows your momentum.

Mechanically, GEX (1995) is a little overstuffed for a side-scroller. Wall-crawling, bouncing, eating up power-ups or tail-whipping the same items for health, and background-layer traversal all exist simultaneously, and it takes a while to feel comfortable with Gex’s sticky movement. Controls have a floatiness which can cause frustration in tight platforming sequences or stages with cheap hazards like instant-death pits. Although the remaster’s rewind feature helps mitigate some of the game’s more punishing old-school tendencies.

“…the remaster’s rewind feature helps mitigate some of the game’s more punishing old-school tendencies.”

The boss fights, at least, offer a blend of humour and solid design. The battle against Spin-n-Puke is classic gross-out, while Jungle Gym satisfyingly mixes vertical climbing and platforming. Both of which have creative boss-level design, something that stands out for the genre and pushes the limits of what side-scrollers could do for the time. It’s here that the remaster’s smoother controls and save-anywhere support shine, taking some of the edge off the trial-and-error nature of the original.

From a visual standpoint, this is the same GEX (1995) but sharper. The sprite work holds up better than you’d expect blown up from the tiny CRT to our now 40-50+ inch OLED devices. Though some of the art doesn’t benefit as much, like the washed-out Toonland levels and some other muddy indoor backgrounds. On the other hand, stages like Sumo City show off strong art direction. It’s very hit and miss.

The soundtrack is a mixed bag. Select stages have genuinely catchy tracks (the spooky harpsichord vibes of the Cemetery world come to mind), but others lean into grating loops that wear thin fast. Then there’s Dana Gould’s voice lines and pop culture-heavy phrases that don’t ever stop. Couple that with collectable sounds, suction cup effects when climbing up walls, and the audio of him eating up power-ups… it’s overwhelming to say the least. Scooby Doo references in the spooky area are fun but yelling “Adrian!” every ten seconds is horror to my ears with the low-bitrate original audio. It’s undeniably part of the Gex identity, but often feels like too much noise.

GEX: Enter the Gecko

If GEX (1995) was a 2D TV fever dream, then GEX: Enter the Gecko marks the full transition into the third dimension. Two years after defeating TV-terror Rez, Gex is pulled back into the Media Dimension to finish what he started. Released in 1998 during a peak moment for the genre, Gex’s second game aimed to compete with Super Mario 64, Spyro the Dragon, and Crash Bandicoot (with even a few nods), and it certainly tried to stand out.

Gex can bounce on his tail, tail-whip enemies (though hit detection is iffy), and cling to walls. This is the first game in the trilogy package that makes the most of Limited Run’s new analogue control update, meaning Gex can now move in any direction dynamically rather than the rigid eight-point angles from the original. Combined with bounce pads and platform gimmicks, there’s a surprising amount of movement variety. Still, this is inherently a first-gen 3D platformer. Environments are chunky, textures are muddy and short draw distance covers everything in a fog.

What’s worse is that the camera is a nightmare. The camera gets stuck on walls, loses Gex mid-jump, and often refuses to give you the angle you need. You can choose between auto, semi-auto, and manual camera modes, none of which behave well. I would recommend manual, but the camera moves so slowly to turn (not changeable), it’s infuriating, so semi-automatic is the best choice. It’s responsible for the vast majority of my deaths, especially in precision platforming sections.

“…you can see the exploration from the first game evolved to its full potential in Enter the Gecko.”

When I fought through the janky camera, I found that creative platformer I loved buried underneath. Enter the Gecko has you collecting TV remotes, but in levels designed like Mario 64’s structure. You’ll bounce from a cartoon-style Toon TV to the martial arts Kung-Fu Theatre parody, and a horror movie homage called Scream TV. Yes, it’s a recycling of some themes, and when stuck back-to-back in the GEX Trilogy remaster, it’s a little disappointing. Even so, you can see the exploration from the first game evolved to its full potential in Enter the Gecko.

What stands out is the level design full of colour and energy. Gex himself sometimes gets outfit changes to match each theme, my favourite being the Gilligan’s Island reference, which is a small but welcome touch that shows the love that went into the presentation.

The remastered trilogy sticks with Dana Gould as Gex’s voice across all regions, and he’s as obnoxious as ever. The gecko’s commentary is still loaded with ’90s references and jokes that aged poorly or simply seem nonsensical. Being Australian, we originally had the PAL version with Leslie Phillips’ suave innuendo-laden delivery that gave Gex a cheeky charm. Gould’s manic, Americanised energy just doesn’t hit the same, even if he’s less annoying here than in the first game. I get why they unified the voice acting, but I would’ve loved to hear the Gex I grew up with.

GEX 3: Deep Cover Gecko

The final entry in the trilogy is easily the most playable. Deep Cover Gecko smooths over many of the worst issues from Enter the Gecko with new themes and clearer direction, slightly improved mechanics, and a more confident sense of tone. It’s a clumsy 3D platformer, but at least this time it feels like Crystal Dynamics knew what they were aiming for.

Gex is now a member of the TV Terrorism Agency and must rescue Agent Xtra from Rez across a string of themed media channels. The story is nonsense, as always, but it justifies a parade of oddball levels like holiday specials, wrestling arenas, murder mysteries, and war films. Each world gets its own aesthetic and a new costume for Gex, giving the game more personality and visual variety than its predecessors.

Gameplay and mechanics are more or less the same with welcome refinements. Controls with tail-jumping were improved, and the camera is certainly a lot better. You still need to wrangle the angles of the camera more than you should, but it is easier to manage with the new tweaks.

What has changed the most are the levels. They are focused and generally better structured. While select levels suffer from clutter or unclear objectives, many offer fun challenges, hidden paths, and light puzzle-solving that’s deliberate rather than just haphazard. The Mystery TV stages are iconic. Shrinking down to minuscule size to swim in a sink or fighting fleas on a bear remains my highlights all these years later. There are a handful of remotes hidden behind arbitrary collectibles or platforming gauntlets, but they feel less tedious to hunt down thanks to better traversal options and clearer layouts.

“GEX 3: Deep Cover Gecko easily boasts the best soundtrack in the trilogy.”

GEX 3: Deep Cover Gecko easily boasts the best soundtrack in the trilogy, with music that’s not just catchy but perfectly tailored to each level’s theme. Tracks like “Clueless in Seattle” and “Totally Scrooged” stand out for their distinct styles, capturing the vibe of their respective worlds with playful energy and personality. Whether you’re tail-whipping enemies or hunting down hidden remotes, these tunes make every moment feel fun and memorable.

Presentation-wise, the remaster cleans up performance and visuals nicely. Textures and models are a little sharper, levels look clearer, and fidelity differences between PlayStation and Nintendo 64 are gone. Voice acting returns once again to Dana Gould, who’s toned down slightly but delivers the same energy. The PAL version had Red Dwarf’s Danny John-Jules in the role. I believe his irreverent delivery gave the gecko more personality. It’s confusing why switching voice actors wasn’t considered in the GEX Trilogy.

A notable addition in GEX 3 is the use of FMV cutscenes featuring Agent Xtra (played by Playboy model Marliece Andrada). While the “romance” between Gex and Xtra is hilariously ill-conceived, the sheer commitment to the bit is kind of admirable. The remaster includes these scenes in their original glory, adding to the ‘90s time capsule appeal.

Reflecting on the snarky time capsule

Parts of my review sound harsh, but that’s coming from a place of love. I am so happy we finally got the GEX Trilogy remaster, even with its flaws. Across the three titles, there’s a clear sense of evolution. We go from the tight but difficult 2D platforming of the first game to the messy ambition of Enter the Gecko, and finally to the realised Deep Cover Gecko. There’s no denying the charm of the franchise still lies in its relentless pop culture references, thematic level design, and offbeat tone. But like most platformers from the 90s, persistent control quirks, camera issues, and hit-or-miss humour mean these are nostalgic relics rather than forgotten masterpieces.

The GEX Trilogy package itself includes a solid suite of extras. A gallery of promotional materials, concept art, and key artwork and a soundtrack player lets you revisit any tune from across the trilogy. These features function well and are welcome, but they feel a little shallow compared to more impressive collections out there. After seeing extended developer interviews in the Croc: Legend of the Gobbos remaster only last month and the documentarian recount in Tetris Forever in late 2024, it’s hard not to wish for a bit more behind-the-scenes depth. A couple of minute-long interviews with Dana Gould are okay, but don’t give you nearly that much content. I longed for something to enrich the nostalgia and celebrate the legacy in a more meaningful way.

That said, improvements like save-anywhere functionality, CRT filters, and refined controls go a long way in making these games more accessible to revisit. While this remaster doesn’t necessarily go above and beyond, it does exactly what it says on the box and gives fans the trilogy, cleaned up and convenient, in one neat package. For those of us who grew up with Gex, it’s a joy to return to the lizard who helped shape our love of games.

7

Good

Positive:

  • Faithful remaster with good improvements
  • Super colourful and quirky games
  • Save-anywhere feature is great
  • Bonus filters and extras are a nice touch

Negative:

  • Camera issues in 3D games
  • Voice acting may dissapoint PAL fans
  • Content feels light on compared to similar packages
  • GEX games are sadly dated in places

The GEX Trilogy won’t convert new fans, but for those raised on tail-whips and TV parodies, it’s a nostalgia-packed return. A solid, if safe, remaster that could’ve done more but still lets Gex channel surf once more with style.