No Sleep for Kaname Date Review — Wakey wakey, old man

Reviewed July 18, 2025 on PC

Platforms:

PC, Nintendo Switch, Nintendo Switch 2

Released:

July 25, 2025

Publisher:

Spike Chunsoft

Developer:

Spike Chunsoft

Kaname Date is back to doing what he does best: investigating, delving into people’s brains and, most of all, being a bit of a freak while doing so. After spending his time in nirvanA Initiative warming the bench as a supporting character, those of us who missed Date’s unconventional detective style will be more than happy to see him returning to the protagonist role in No Sleep for Kaname Date.

Developed by Spike Chunsoft, No Sleep for Kaname Date is the third entry in the AI: The Somnium Files (AITSF) series, sitting right between the events of the first and second games. This third entry blends the trademark visual-novel style storytelling and investigation with third-person dream exploration, alongside an entirely new puzzle-solving segment. 

This time around, Date’s in quite the predicament. Iris, an internet idol employed by his 12-year-old daughter-slash-roommate-slash-CEO, has been “kidnapped by an alien lizard” and forced into participating in deadly escape games. As her one lifeline, it falls to Date to save the day, armed with his sassy shrimp-looking AI ball partner Aiba and the ABIS team’s Psync machine.

If this sounds like a lot, well, it is. Newcomers to the series with no previous exposure to the world of AITSF might find themselves a little lost amongst the setup and unfamiliar characters. While the game gives you handy popups from Aiba explaining key story elements to somewhat fill the gaps, it won’t completely support a newcomer to the world of eyeball AI balls and Psyncers, functioning better as little refreshers than a true substitute for playing the original game. It’s not that you can’t play No Sleep for Kaname Date if you haven’t played its predecessor, but you’d be missing out on a lot of setup for character relationships and references, ultimately doing yourself a disservice. 

The gameplay in No Sleep for Kaname Date sees both the familiar investigation of the real world and the Somnium worlds returning. When out and about, you spend your time visiting locations around Tokyo, searching for clues and chatting with suspects, friends and co-workers alike.

In the Somnium sections, you’ll dive into a handful of unique brain spaces. Somniums are these dream-like worlds existing in the subconsciousness of a person, completely influenced by their dreams and memories. They tend to reflect the real world but in an exaggerated, nonsensical way. Psyncers, like Date, can use a Psync machine to delve into a person’s Somnium to try to extract information about the real world. 

What this translates to, gameplay-wise, are third-person sequences where you pilot Aiba through surreal spaces, running about to try to reach the final, deepest area of the Somnium where crucial information hides. To do this, you need to break mental locks. Mental locks are barriers that stop you from exploring deeper into a person’s Somnium, and can be broken by interacting with the environment, often in very strange ways that would only work in this illogical dream space. 

As you progress, you unlock key rules, which clarify the specific rules of a person’s Somnium and offer insight into how a player can best approach breaking mental locks. These rules begin partially filled out, and complete as you make more actions. They’re meant to guide your thought process, though I rarely found myself reflecting on them. They were nice for flavour, adding insight into the narrative, but didn’t feel necessary in solving the dreamscape puzzles.

In a Somnium, there’s still the classic six-minute time limit looming over your dive. Actions in a Somnium cost time, and TIMIES are back to help you manage your precious seconds. They function exactly the same in No Sleep for Kaname Date as they do in the previous games, allowing you to apply either fixed or fraction TIMIEs to negate some of the cost of time-intensive actions. Because there’s no benefit in trying to hoard them, as you can only carry three at a time, you’re encouraged to spend them frequently. With decent TIMIE usage, it’s almost too easy to manage the six-minute countdown, even if negative TIMIEs pop up to try to ruin your run.

Overall, the Somnium sequences in No Sleep for Kaname Date feel, especially when compared with the first game’s Somniums, quite simple and linear. I’d say they’re comparable, at least, with the nirvanA Initiative’s Somniums, which have also received similar criticism. They just feel a lot less difficult by design. Of course, you can turn your difficulty up, but, regardless, at their core, the Somniums are easier this time around. This doesn’t mean they’re not enjoyable, though, especially when they’re so fun looking, filled with bright colours, unique set pieces and also the best music of the entire game. Seriously, the saxophone in the track for the first Somnium is killer.

Where No Sleep for Kaname Date shines the most is in the newly added escape sequences. These sections have you playing as Iris, supported by Date and Aiba, in miniature escape room puzzles. I was impressed with how well done the puzzles were. They capture the feeling of genuine escape rooms, challenging you to observe your surroundings, collect and combine items, crack codes and logically work your way out of locked spaces set up by the game’s antagonist.

The real kicker is how the complexity builds. Just like tackling an escape room with your buddies, things get more difficult as your team grows. You start just being able to control Iris in these puzzles, but as the game progresses, more characters join the roster. Suddenly, you’re swapping between two, then three different people, using clues from one person’s area to solve a puzzle in another’s. 

These escape sequences make so much sense to add to the AITSF formula. They’re the perfect logical counter to the nonsensical Somnium puzzles, giving you moments where, instead of navigating wacky dream logic in a Somnium, you focus on structured, grounded puzzles with genuine reasoning. Both styles have their place in this game, and together they create a satisfying experience. It’s such a thoughtful evolution for the series, slotting seamlessly into the flow of the game.

I’ve always felt that the series’ quirky tone and humour are one of its biggest strengths, and that’s just as true here. It’s not for everyone; Date can definitely be too much of a degenerate sometimes, but I had such a blast getting to listen to these characters again. I had missed them! There were so many moments where I had a genuine giggle at my desk listening to them yap.

The voice acting is just as sharp as ever, and even my least favourite character, Ota, gets some banger lines, which says a lot. I found myself poking about everywhere, wringing every shred of dialogue out of the game. No stone left unturned, no inspector left unharassed. 

That being said, the overall story does feel a tad underwhelming. The real draw of No Sleep for Kaname Date lies in character-driven moments and humour, not the overarching plot itself. While the setup is intriguing and a few moments surprised me, I felt let down by how predictable everything became by the tail end of the story. By the time the finale arrived, it felt so flat that I thought there honestly must be another twist coming. 

8.5

Great

Positive:

  • Kaname Date is back!
  • Escape room sequences are a smart addition to the formula
  • Strong character moments, humor and voice acting throughout

Negative:

  • Story ends underwhelmingly
  • Somniums are simple to solve

I’m so glad Kaname Date is back. No Sleep for Kaname Date is such an enjoyable romp through the familiar world that refines the formula, confidently adding escape sequences that fit so naturally into the gameplay loop you’d think that they’ve always been there. While the story and mystery don’t completely hold up throughout, the character interactions and pure personality of the cast more than make up for it. For AITSF fans, it’s an absolute must-play. For newcomers to the series, it’s a compelling reason to dive into the series from the start.